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megomes
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« on: December 01, 2014, 06:56:13 PM »

[Edit 05/12/2014]


Original post


S P A C E

Hello, everybody!

I am not new in Design nor even in Development. But this is my first attempt to make a Game.
It's not like I have a great idea or something like this. I just want to start studying this kinda thing.

So, I am ready for suggestions and tips.
If you have a crazy idea for my game/study, please tell me. I am here to learn.





I've created a Trello public board to organize any ideas that might come up.
You can upvote them if you like or see my progress.
Trello Board



The idea:
  • I am not interested in training my design skills for now. I need, foremost, to understand the architecture of a game.
  • This game is going to be a tribute to all games, movies and musics that I love.
  • My objective is not make money with this project. So I am thinking in upload my progress to Github. What do you guys think?


The Plataform:
I am going to develop this game in Java. The first library that came to mind was Slick2D. Why Slick2D? It was the most simple library that I could
find and it is perfect for what I need for now. No cheating on the development. I am going to develop everything that I might need.

The Game:
The game is mainly inspired by this awesome video:

SOLUS on VIMEO:
http://vimeo.com/channels/staffpicks/112361221

The Soundtrack:
I am looking forward to use soundtracks from my favorites masterpieces.
Tron, Heavy Rain and The Last of Us are my main choices.

What do I have?
Firstly, a bunch of classes hahaha
One thing that I am addicted to is applying OOP to whatever I am going to develop.

Aaaand, this: [ screenshots and gif's included ]


What is next?
Tomorrow I am going to implement a changing background and a possibility to add Planets to this background.
A View is something that is missing in my toolbox. I might develop something like that too.




Oh. What do you guys think: Should I upload every step or just once a Week or something like that?
Should I upload my progress in github? Is someone interested in my code?

Thank you very much.
See you soon.

PS: I tried to by as short as I could... I failed...
« Last Edit: December 05, 2014, 11:10:40 AM by megomes » Logged
The Translocator
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« Reply #1 on: December 01, 2014, 07:04:30 PM »

The images are broken for me.  Wink
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megomes
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« Reply #2 on: December 01, 2014, 07:07:47 PM »

The images are broken for me.  Wink

Fixed!
i think...
Thanks!
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FK in the Coffee
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« Reply #3 on: December 01, 2014, 08:47:26 PM »

Well, from what little I've seen so far, you've captured the sense of speed from hyperspace travel very well.  Would you mind sharing the direction you're thinking of for this game?  (What mechanics you think the gameplay'll revolve around, what (if any) narrative there'll be, what kind of genre you're shooting for, etc.)
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megomes
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« Reply #4 on: December 02, 2014, 04:37:31 AM »

Well, from what little I've seen so far, you've captured the sense of speed from hyperspace travel very well.  Would you mind sharing the direction you're thinking of for this game?  (What mechanics you think the gameplay'll revolve around, what (if any) narrative there'll be, what kind of genre you're shooting for, etc.)

Because of the objective of this project, I am going to vary the gameplay mechanic during the game. Just so I can understand each one of them and in the future know it's proper use.
The main genre will be a Space Shooter. But nothing stops a little narrative during the game.

As you can see, it's a really raw idea. Any Ideas and suggestions would be helpful.  Grin
I am going to create a Trello public board just so I can organize all ideas that might come up.
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megomes
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« Reply #5 on: December 05, 2014, 05:35:37 AM »

Hey!

I did an awful animation of a "spaceship" in Adobe After Effects just so I could test animation with it.

It did awesome! Just what I was hoping for.








Later today I'll try to do nice design for this spaceship!
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megomes
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« Reply #6 on: December 05, 2014, 10:55:27 AM »

I don't have a spaceship yet.
But a header logo is good enough Grin

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« Reply #7 on: December 05, 2014, 11:04:35 AM »


That is by far the best visual effect for high speed space travel besides star wars.
Suggestion so small it needs a smaller font: If you could add a tinge of blue and some more dim stars I would be your best friend ever.
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megomes
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« Reply #8 on: December 05, 2014, 11:09:43 AM »


That is by far the best visual effect for high speed space travel besides star wars.
Suggestion so small it needs a smaller font: If you could add a tinge of blue and some more dim stars I would be your best friend ever.

hahaha Thanks, Canned Turkey!
And for the tiny suggestion: Consider it done. I even added it to my Trello Board

Thank you!
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Canned Turkey
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« Reply #9 on: December 05, 2014, 11:29:07 AM »

That's cool, I should set up something like that for my games.
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megomes
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« Reply #10 on: December 05, 2014, 06:10:27 PM »

This is just a test.
Something is bothering me with this design.
So... I might change it sometime later...

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