(copying and pasting from my official patreon devlog post)Hi folks,
Sorry again for my late post. It turned out that I had to be mostly offline for a longer period than I initially predicted.
I'm now back to my normal life and schedule and ready to resume my gamedev work.
.....BUT.....
I also received the sad news that the artist I was working with for Quartz had to leave due to circumstances in his personal life. Which left me in a very though position with this game.
As I explained from the start, I had quite a big vision for the game, and I know it would not be possible to do it without funding which would allow me to hire other artists and professionals to take care of certain aspects for it. As of now, I can't even think on how to get the prototype to a decent state that would allow me to seek such funding.
This, together with the fact that I still have so much periods of doubt on how to take this game forward and uncertainty of it's scale (considering I'm doing it alone), really made me think a thousand times on what my next steps should be.
I love the idea for the game, I think its quite original and also educative and fun, so I'm not keen in quitting and forgetting about it. But I also don't want to push things by force and end up with an half-assed game.
To wrap up, I've decided to move this game/prototype to an "on hold" status, which means - in practical terms - I will not work for it in the next few months. I firmly believe than taking a break, allowing some more ideas to flow without pressure of finishing something will be more productive and better for the game in the long run.
I'd also like to apologize if I have caused any disappointment with all of this. I understand it completely, as I am a bit sad my self. But I'm confident this is the best way forward.
So what's next?
Well, as any other game developer, I have a list of tons of game ideas to make. So I've decided to work on a smaller scale game again, which I also believe to be quite fun. Perhaps a 4-6 months development time.
I'm working on wrapping up a few ideas and will announce it here in the next few days (yes, this week!)
stay tuned