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MattDearGameAudio
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« Reply #24 on: August 24, 2015, 01:14:31 AM » |
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I've had a busy past few weeks, being on tour with my folk band Green Diesel. But that's all finished now and I'm back at my home studio, looking forward to starting some new projects! Something that didnt get uploaded before I left, the next track in my 'True Saga' OST. https://soundcloud.com/matthewdear-1/true-saga-cave
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MattDearGameAudio
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« Reply #26 on: September 07, 2015, 01:46:44 AM » |
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It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills. This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'. There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game. https://soundcloud.com/matthewdear-1/lost-in-limbo
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MattDearGameAudio
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« Reply #28 on: September 21, 2015, 01:58:07 AM » |
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Another one of my pieces for my online course 'Game Audio Production with Wwise' This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots' As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09). All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game. https://soundcloud.com/matthewdear-1/angrybots-adaptive-soundtrack01You can see a video of this music, with sfx as well, here:
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sonder
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« Reply #29 on: September 30, 2015, 04:48:14 PM » |
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is that your real name? might want to consider getting another alias. my heart almost skipped a beat.
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MattDearGameAudio
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« Reply #30 on: October 19, 2015, 12:31:57 AM » |
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@kidfingers - Haha, yes it is my real name. Kind of unfortunate but the things we make are very dinfferent from one another, plus, made you look! I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to. A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain https://soundcloud.com/matthewdear-1/ice-mountainPlus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise. As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring. This is a windows-only demo I'm afraid. https://drive.google.com/open?id=0B4ekXmpWEvzqclBoV1RORFhNVU0I'll be posting my Angry Bots demo soon as well...
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MattDearGameAudio
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« Reply #32 on: November 02, 2015, 01:29:19 AM » |
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Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure! It's still a work in progress, so more will follow... Play it (and leave a comment) here: http://tselmek.itch.io/lazy-backventure
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MattDearGameAudio
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« Reply #36 on: January 11, 2016, 01:54:29 AM » |
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Here's a second audio mock-up video to follow on from my Dungeon Hunter 5 one last week.
This is a UI sound effects demo for the mobile game Star Wars Galactic Defense.
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MattDearGameAudio
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« Reply #37 on: January 18, 2016, 02:11:08 AM » |
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Last week I was making a LOT of sound effects... but, I can't post them yet as I'm under an NDA However, I also made some music; a 'fail jingle' and 'high score jingle' for Boom Boom Piggy, an upcoming mobile game. You can listen and the main music loop here: https://soundcloud.com/matthewdear-1/sets/boom-boom-piggy-ost
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