Hey everyone!My name is Evgiz, and for Ludum Dare 36 I made this little game:
It was my first game made with LÖVE, which is a lightweight Lua game library. I have previous experience mostly from Java and LibGDX which isn't
too different.
I found the process of making games with Lua and LÖVE to be so great I decided to use the game as inspiration for a much bigger project.
This eventually led to Depths of Limbo, which is a difficult, fast-paced roguelike with a quite dark theme and my biggest project thus far. One of the goals early on was to make the game
feel as good as possible, so naturally I added a bit too much screenshake.
I'm only 19 and a student myself, so a project of this size is quite the undertaking. In order to keep track of my development and progress, I've decided to make a development log here. I've previously found it very difficult to find constructive criticism, so that would also be greatly appreciated.
Anyways, here is the progress I have so far. I started working on the game on September 2nd if I remember correctly, so that's about 6 weeks of development time. Also huge props to Bibiki who's making the music for the game. His twitter is @BibikiGL if you wanna check out his other work.
And some gifs:
The game is on steam greenlight if you wanna check it out:http://steamcommunity.com/sharedfiles/filedetails/?id=780504498Lastly the games website:
http://DepthsOfLimbo.com..and my own website:
http://evgiz.netAgain, any criticism/feedback on the game, art, music, website or anything else would be amazing. Thank you for reading!