jmas, thank you for bringing the topic back to life!
I'm still working on flow state albeit slowly. currently almost all my focus is on making
Puddledash with SafetySnail, while I'm still staying with him in Australia. however I'll be returning to the long lost digital skateboarding dreamworld soon.
so, to come in a little late..
Saw this on Twitter, looks really interesting, first-person skateboarding is a lovely idea.
Watching the video, the movement doesn't quite appear to be terribly similar to riding a skateboard? There seems to be the ability to almost strafe a bit, and to turn so suddenly that the board looks like it rotates around the middle, rather than by the wheels.
The early Tony Hawk games certainly felt like an abstraction of what it's really like to ride a skateboard, or perhaps a better way to describe it was a cartoon version, very quick acceleration and small turning circles, but the basic movement-model felt and looked like what skateboarding feels/looks like, even if it's all exaggerated. Some of that is present here, grinding looks great, for instance, but I wonder if a few tweaks to how the board turns, and how direction is changed, might really help?
Oh! And one missing sound effect - the wheel screetch! When the wheels do slide rather than roll, there's that iconic friction-squeek.
Really looking forward to seeing this develop.
thanks! regarding the movement: you're definitely right. however this is a stylistic choice - from the beginning I've been inspired by source games + quake movement. however this may only really need to apply when you're in the air (I have a soft spot for airstrafing) and the ground motion perhaps needs some tweaking, even on the level of opening up new level design options and differentiating it a bit from other games.
Looks cool so far! Is there going to be a multiplayer mode as well?
no multiplayer planned unfortunately - it's a bit too big of a beast for me to want to grapple with as a personal project, but it's always an option on the horizon if I'm still working on this a lot further down the line.
idk if i ever told you but i love this. my only question is: what makes this Special in a world with perfect stride
figure that out and you've got something here
tusind tak, min ven. I actually discovered Perfect Stride really late, long after I'd started getting the core of the game in place. I emailed the dudes at arcane kids and they were SUPER nice about it all, since I obviously don't want to just be cloning their game. after playing it I'm pretty comfortable with the fact that our games seem to be heading in different directions - while Perfect Stride is keen on huge airs and momentum I'm keeping the gameplay focus more technical and trick-based. regardless, when it comes to skateboarding games: Why Not Both?