Can I be a playtester plz plz plz PLZ
I'll give you the recipe of my magical zucchini bread in exchange
I need to get the game further along before I think there would be a point to having any public playtesting. That being said I'll start a list of people who are interesting & put u on it cause it seems some people are interested in playtesting.
me too!
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non-update: me and snaps talked about how to approah CRTTR as more than just a sandbox to run around in (a great sandbox, and an involving, interesting one, but i digress). i suggested a good starting point would be to integrate a narrative into the experience, and i wrote a lot about how that would work in a way that didn't betray CRTTR's air of inviting discomfort.
we're going to do a more involved call about this soon, but i have some potentially really cool stuff planned for how to flesh out CRTTR's universe without breaking its mystery and distance. so! yeah!
Dang I'm excited 2 talk more about that stuff soon. Maybe this weekend? Unfortunately dev has just been kinda slow w school recently. I'm entering midterm season and all the preceding projects have been taking up a lot of time this last week. All my midterms are around mid-week next week so there should be a noticeable increase in productivity after...
until finals. ( ;゚д゚)
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Here is a render of another area of the chasm region from before I finished detailing it with some rubble.
BIG_VERSIONYou can look at a short rendered video on twitter of the fluid sim.
I hope to emulate it in realtime as best I can with GPU SPH.
It also has a bit of rubble in the scene at that point.
twitter_video