Penultimate BuildAll that's left is shine and menus.
Menu is functional but does little but let you run a local game.
Winning is now possible. A bit lazily implemented, but possible.
Players now get exhausted when EX (the fourth stat) hits 9. They miss their next turn. The final touches will make this
way more obvious (covering up your cards etc).
Press F2 during game to turn on context-sensitive control help.
Controls now: QAWSE for P1, IKOLP for P2. (Think of a W shape. It actually works well once you get the hang of it) and 12(3) and (8)90 for selecting targets/stats.
All that's left is graphics, instructions, and netplay will be left until after the compo, as I would rather have a functional local game than a nonfunctioning netplay/local.
Back soon.