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TIGSource ForumsCommunityDevLogsTRTWNT [Looking for Voxel Artist]
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migrafael
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« Reply #20 on: September 08, 2013, 12:55:15 PM »


I'm using a nice piece of open-source software called Sproxel for the 3D Sprites.


Definitely checking out Sproxel. I used blender3d a lot but I have no time or patience for modeling/texturing right now.
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Code_Assassin
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« Reply #21 on: September 08, 2013, 01:38:06 PM »


I'm using a nice piece of open-source software called Sproxel for the 3D Sprites.


Definitely checking out Sproxel. I used blender3d a lot but I have no time or patience for modeling/texturing right now.

Awesome! I hope you like it. It really is a great tool Smiley

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« Reply #22 on: September 09, 2013, 08:23:42 PM »



Playing by yourself sucks... but that's okay!  Gomez

Will be adding more to the scene later. Also need to explore the concept of lag compensation. Going to be a fun week.
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« Reply #23 on: September 15, 2013, 03:29:58 PM »

Looking for an artist(one which can pixel.... in 3D!). If anybody knows of someone who can do this please spread the word! I'm trying to get a build out for TRTWNT but unfortunately I am reaaaaally bad at making models for in game usage Sad


my horrible attempt at art

Anyway thanks for reading!
« Last Edit: September 15, 2013, 05:08:40 PM by Code_Assassin » Logged
diegzumillo
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« Reply #24 on: September 15, 2013, 09:54:10 PM »

I don't know what's going on on those gifs and screenshots. But I like it.

Every time I see a project like this I have to hold myself from yelling I WANT TO HELP! I MAKE ART FOR COFFEE. But I barely have time for my own projects nowadays :~
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« Reply #25 on: September 16, 2013, 09:56:19 AM »

I don't know what's going on on those gifs and screenshots. But I like it.

Every time I see a project like this I have to hold myself from yelling I WANT TO HELP! I MAKE ART FOR COFFEE. But I barely have time for my own projects nowadays :~

 Tears of Joy Thank you. I think the build I release will make people understand what the game is actually about and what it wishes to achieve. Still looking for an artist, but thanks for showing interest  Panda
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« Reply #26 on: September 26, 2013, 06:51:11 AM »

So still looking for an artist(doesn't really need to be a voxel artist... I'll voxelize the art by hand if you wish) , and have been bogged down with school work but will resume development this Friday Smiley
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s_l_m
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« Reply #27 on: September 26, 2013, 09:40:50 AM »

This kind of reminds me of the board game level in Gunstar, that is a good thing. I know it's a different style of game btw but it still seems cool
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« Reply #28 on: September 26, 2013, 10:21:37 AM »

So still looking for an artist(doesn't really need to be a voxel artist... I'll voxelize the art by hand if you wish) , and have been bogged down with school work but will resume development this Friday Smiley

I did some modding for C&C that included making tanks and things with voxels. (And I've played Minecraft, that means I'm practically a professional.) If you can pay anything for the voxels then I'm probably game.
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« Reply #29 on: September 26, 2013, 02:17:18 PM »

@_Madk

Thank you for showing interest, however I can't offer anything except my programming skills, but it looks like you've got that covered =) Thanks again though!
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« Reply #30 on: October 16, 2013, 11:45:48 AM »

Still Alive. I've been healing my injured shoulder(got x-rayed yesterday... results are coming) so I haven't programmed at all. I'm hoping this doesn't have to go on too long, because Indie Cade 2014 is just around the corner. Meanwhile, I've made a map for the first build, and have made a list of things I want it to include. Hopefully it'll clear some questions people have about my game, because it appears as if the description isn't enough Wink

Let's hope I heal fast!
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« Reply #31 on: October 19, 2013, 10:37:42 AM »



ugleh. will work on making more beaut.

#EDIT2:

A little effect I like to call "Kickz" has been applied to the logo.

« Last Edit: October 19, 2013, 01:24:00 PM by Code_Assassin » Logged
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« Reply #32 on: October 20, 2013, 02:11:47 PM »



Me think finished. The space ship has 3 paths it randomly selects from. I need to make sure those path's start off screen. I was looking at the scene in free-aspect so that's why you're seeing it spawn :3

Not sure why I'm calling it space edition. Maybe I should say space edition 0.01B?
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« Reply #33 on: October 20, 2013, 03:30:44 PM »

Make the game, Code. Make the game!
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