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TIGSource ForumsDeveloperPlaytestingExile Online - Dystopian Cyberpunk Sandbox MMO
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Author Topic: Exile Online - Dystopian Cyberpunk Sandbox MMO  (Read 6932 times)
prom2015
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« on: March 07, 2013, 11:31:09 AM »

Game Overview

Name: Exile Online
Genre: Cyberpunk Dystopian MMO
Estimated Launch: TBA
Website: http://exile-online.com/
Facebook: http://www.facebook.com/ExileOnline
Twitter: https://twitter.com/Exile_Online
Engine: Hero Engine
Platform: Windows

Exile Online is an in-development sandbox cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications. Players can choose between 11 unique factions, capture and control outposts, purchase and furnish their very own penthouse apartments or join up with a group of their closest buddies to go kill some musclebound meatheads.

Main Features

Guilds/clans:
Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focused on.

Player Controlled towns/bases/outposts:
There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.

Dynamic Avatar Creation:
Exile Online will make full advantage of advanced character creation and customization. Want that tattoo that your mother said you couldn’t have? Want to dress up in a pink metal Tutu? You got it.

Fully Player driven economy:
All of the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafted by you or another player.

Player Housing:
Players can furnish their apartments to suit their own style and tastes. There will be a massive and wide variety of decoration and furnishings to choose from. Go on…put up that gyrating pole dancing platform that you always wanted, we won’t judge you.

Innovative skill system:
Rather than force players to level from 1 to a finite number, our skill system will be fluid and varied. Players will not be forced to reroll a new character if they want to continue playing their first character. With time and effort, a player will be able to master every skill in the game.

About Us

Exile Gaming Studio is an independently owned company run and operated by founders Dan Anderson and Ben Ellis. We are currently developing on the HeroEngine platform using the HeroCloud and officially started work on the project 1st July 2012. The team has recently been expanding dramatically.

We now have a solid team that is committed to creating great content and features for the game. We believe in listening to our players. We have played games where the developers pretty much shun the community and turn a blind eye to every problem that their product has. We will listen, we will discuss and we will take a proactive approach to creating systems that people want to see in our game.
« Last Edit: March 07, 2013, 12:13:16 PM by prom2015 » Logged
prom2015
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« Reply #1 on: March 07, 2013, 11:35:29 AM »

Concept Art

AresTech HQ


Argonautica HQ


Biotech HQ


Gigacore HQ


Revenant Species
« Last Edit: March 07, 2013, 12:12:03 PM by prom2015 » Logged
prom2015
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« Reply #2 on: March 07, 2013, 12:09:20 PM »

We will be posting updates, news and events etc on these forums in the coming weeks. We also welcome any feedback and suggestions from the community.

Please be sure to sign up to our websites to gain access to the forums and alpha opt-in.

http://exile-online.com/register/
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Sami
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« Reply #3 on: March 07, 2013, 01:08:38 PM »

looks really interesting, quite an unusually setting. Hope we can see more of it in the near future!
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prom2015
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« Reply #4 on: March 07, 2013, 01:17:21 PM »

looks really interesting, quite an unusually setting. Hope we can see more of it in the near future!

Thanks for your comment. We are trying to take the world and game in a different direction to what has been seen before in an MMO setting. The cyberpunk scifi genre has so much potential and a lot of followers that crave for an outlet.
« Last Edit: March 07, 2013, 01:22:51 PM by prom2015 » Logged
prom2015
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« Reply #5 on: March 08, 2013, 10:43:51 AM »

Have a gander at our new lore sections regarding ingame world and city zone areas. There are descriptions of city sectors as well as places outside the city limits. Check them out here -

http://exile-online.com/heliopolis/
http://exile-online.com/erebus/
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prom2015
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« Reply #6 on: March 08, 2013, 10:57:38 AM »

Concept art part 2

Cybernet Facility


Storage Warehouse


Security Office
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Jisho
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« Reply #7 on: March 08, 2013, 04:51:04 PM »

Art looks good.

Where is the game play though? Saying "We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today." but not telling how you are going to do so is not reassuring.

Looks good on paper but can you atleast show some video of it in action or something?
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prom2015
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« Reply #8 on: March 10, 2013, 03:06:58 AM »

A new concept here, depicting the sinister Laboratory testing facility. This is the core area where all the nasty stuff happens. If you wake up here you may find you have an extra arm or 3 in the wrong places.

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Muffinhat
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« Reply #9 on: March 10, 2013, 10:48:00 AM »

Have you considered doing a kickstarter project with this? I assume that servers will be hell to maintain financially.
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prom2015
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« Reply #10 on: March 11, 2013, 11:25:36 AM »

Have you considered doing a kickstarter project with this? I assume that servers will be hell to maintain financially.

Hi Muffinhat, thanks for your interest and your question. Funding is always a major concern for indie developers. We plan on taking our project to kickstarter in the next few months. Before we do this, we will be creating several game systems and areas for our tech demo. This tech temo will be our main proof of concept to show potential backers that we are worth investing in. Stay tuned for more updates regarding this.
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prom2015
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« Reply #11 on: March 14, 2013, 12:34:40 PM »

Here is an additional concept of the Revenant species. This is a psychic commander NPC that the player will battle against at some point in the game.

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prom2015
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« Reply #12 on: March 17, 2013, 05:27:50 PM »

An additional concept of a Revenant Warrior caste.

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prom2015
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« Reply #13 on: March 19, 2013, 05:59:33 PM »

Our tech demo and pre alpha videos will be ready for late June July 2013. Stay tuned for updates.

You will see systems in action as and when they are put into the game. This is a very new production and as such we are still very much so in the design and planning phase of the process.

Without revealing too much at this early juncture, our mission system will be fully dynamic. Rather than go to a quest hub and running up to every npc with a yellow exclamation mark above its head to collect a mission to "kill 5 bandits because they robbed me", very strong emphasis will be on the ever evolving story and non standardised mission content that is made so available to us because of this amazing genre.
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prom2015
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« Reply #14 on: March 22, 2013, 03:33:13 PM »

Hovercar concept model.



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prom2015
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« Reply #15 on: March 24, 2013, 12:47:29 PM »

Welcome to Julien. He has joined the team as a concept artist. He is soon to work on creating a few testing pieces to get into the swing of things with our game world and artstyle.
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prom2015
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« Reply #16 on: March 24, 2013, 04:45:14 PM »

Another hovercar Concept.

http://www.facebook.com/photo.php?v=410213199074780&set=vb.376436479096759&type=2&theater
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prom2015
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« Reply #17 on: March 29, 2013, 12:19:45 PM »

Aerostation Concept. Created by Julien.

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prom2015
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« Reply #18 on: March 31, 2013, 04:02:01 PM »

Another concept. These scenes depict the rich nightlife of the city.

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prom2015
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« Reply #19 on: April 03, 2013, 02:56:12 PM »

Some crates. Fully textured.

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