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TIGSource ForumsDeveloperPlaytestingApple Bin - Physics Puzzle Game (well sort of)
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Ruxar
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« on: April 19, 2013, 02:38:00 AM »

Apple Bin


Apple Bin is a physics blastery type puzzle game. Featuring gravity flipping, portal jumping, generic crate bashing, 45 levels and two other things.

Play on GameJolt

Play on Android





The game was originally written in silverlight and released for Windows Phone, where it's done ok so far approaching 150k downloads. I've spent the last 3 months re-writing / porting it to GameMaker in my spare time so I could push it out to other platforms. Looking for some advice on what I can improve on the game itself, as well as any ideas to get a bit of traction in the Play Store.

Thanks Smiley

« Last Edit: May 03, 2013, 12:49:13 AM by Ruxar » Logged

wccrawford
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« Reply #1 on: April 22, 2013, 03:00:55 AM »

Looks like a fun little game.  I played quite a few levels on newgrounds. 

As for improvements...  I dunno.  The physics feels slow, which is slightly boring.  And some of the levels feel more like brute force than thoughtful.  Not really sure what else to say, though.
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Ruxar
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« Reply #2 on: April 25, 2013, 05:00:53 AM »

Thanks for that, I've been mucking around with the physics settings to try and get a more realistic feel.

Any ideas on how I get some more visibility on Android...it's got about 300 downloads total so far, which is pretty depressing.
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