Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411630 Posts in 69393 Topics- by 58447 Members - Latest Member: sinsofsven

May 12, 2024, 04:50:20 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingMini Sprite Editor: a sprite/tile editor i made these days
Pages: [1]
Print
Author Topic: Mini Sprite Editor: a sprite/tile editor i made these days  (Read 1077 times)
Bad Sector
Level 3
***


View Profile WWW
« on: April 22, 2013, 11:29:10 PM »

Hi all,

This weekend i started messing around with Visual Basic 5 out of boredom (i only wanted to make something simple like a doodle app for testing out the setup, but it got out of control :-P) and i ended up making a small sprite editor:



The editor is fairly simple but it already has a few features i miss when i'm doing pixel stuff with GIMP:

  • A realtime tiled view to see how tiles... tile :-P
  • The ability to shift/offset with the arrow keys
  • Animation support with realtime preview as you edit
  • Easily accessible palette

Since it became more than i originally planned, i'll probably rewrite it at some point in Lazarus so it can grow easier and be natively cross platform (although the Wine compatibility seems to be without issues).

The editor saves in BMP and its own MSF (Mini Sprite File) format, which is very simple to read and use. Also it can save a series of BMP files if you don't want to mess with custom formats.

You can find it here: http://runtimelegend.com/tools/mseditor/
Logged

~bs~
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic