Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411632 Posts in 69393 Topics- by 58448 Members - Latest Member: Onsku

May 13, 2024, 08:58:29 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingCAR FIGHT ROAD Multiplayer Road Axe Sim
Pages: [1]
Print
Author Topic: CAR FIGHT ROAD Multiplayer Road Axe Sim  (Read 457 times)
kingbaggot
Level 0
**



View Profile WWW
« on: April 25, 2013, 03:51:29 AM »

Hello Tiggers -

I've been dicking aboot with a multi-player version of a game I made a LONG time ago which came from a game design my then 4-year old son described to me on the way to nursery.

Game Design (& link to original game on newgrounds) is here....
http://gametoilet.venuspatrol.com/2011/04/gt1-car-fight-road/

The multi-player version supports 2-8 players and is in need of a field test.
I'm not set on the speed at which it plays - so there's settings for 3 speeds on the menu.
I'm not set on how sensitive the axe cut area is so there's a setting for that too !

link to a download here..
http://www.magneticboots.com/BIN_ME/cfr_bmp.zip





What I *think* the game needs is a bit of risk/reward so you charge up your chopping power by holding the axe back - the longer you hold it the greater damage it does if it hits (but the faster you will be travelling) - otherwise the session would just end up with the players button bashing away which is not really what I was aiming for !

other notes.
hit 'esc' on game over to get back to the menu.
play area resizes to num of players - but I have a hunch that the 2 player area is tooo small if you're playing on max speed.

Love to get some feedback anyway, as am stalling on taking this to the next step (and drawing some fancier cars too )

thanks a lot !

-Jerry
http://venuspatrol.com/tag/gametoilet/

« Last Edit: April 25, 2013, 10:58:47 AM by kingbaggot » Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic