Hello Forum,
Shuttle-Combat-Trainer is a 3D space flight sim for web-browsers.
Its kind of testbed for different systems of a larger game project, that I have turned into a action based short flightsim.
The player controls a shuttle spacecraft and must fight turrets or race along a track.
It has some nice 3D visuals, but is not a finished product, containing also placeholder art.
Controls:
Enter for Menu
W/S speed
Q/E roll
Tab (Boost)
A/D strafe
Space/C vertical thrust
Left-Mouse shoot
(There are also left handed controls available)
What I would like to know is:
-how do the controls feel (also with autoroll turned off)
-is the performance ok (for a WebGl game)
-how is the performance impact of the post-processing (you can turn it off in case of low framerates)
-what mechanics would you like to have in a spaceship combat game
Here the Game:
https://kingdamocles.itch.io/orbit (WebGL)