gimymblert
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« Reply #20 on: April 01, 2011, 09:37:48 AM » |
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Thanks! :D
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Taugeshtu
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« Reply #21 on: April 01, 2011, 01:09:18 PM » |
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No time to type! Trailers - AWESOME111 Keep going. Cheers o_-
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We LOVE you. We MADE you.
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Dan MacDonald
The DMac
Level 1
Prisoner of the cause
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« Reply #22 on: April 01, 2011, 08:29:54 PM » |
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That was a good trailer.
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I_smell
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« Reply #23 on: April 02, 2011, 04:22:12 PM » |
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JMickle
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« Reply #24 on: April 02, 2011, 04:36:49 PM » |
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sounds awesome, i love mind tricks in games (you should put up some links)
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I_smell
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« Reply #25 on: April 02, 2011, 04:53:10 PM » |
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Links to what? I can't link to the game.
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I_smell
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« Reply #26 on: April 07, 2011, 12:50:28 PM » |
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I'm having trouble explaining the timeline thing. This isn't a story-heavy game, so there's only a few lines of dialogue here n there. My problem right now is: How do I explain this particular scene? You're from timeline A, and the future-dudes are from timeline B. But they don't know that, so I can't have someone just say it. I need to have the exposition scene from Back to the Future 2, but in a fast-paced, loud, dumbass videogame. It's hard!
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JMickle
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« Reply #27 on: April 07, 2011, 01:33:54 PM » |
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Links to what? I can't link to the game.
links to articles and things you said you read
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Dan MacDonald
The DMac
Level 1
Prisoner of the cause
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« Reply #28 on: April 07, 2011, 01:35:10 PM » |
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I'm having trouble explaining the timeline thing. This isn't a story-heavy game, so there's only a few lines of dialogue here n there.
You're from timeline A, and the future-dudes are from timeline B. But they don't know that, so I can't have someone just say it. I need to have the exposition scene from Back to the Future 2, but in a fast-paced, loud, dumbass videogame.
It's hard!
Sorry man, you have no time to explain.
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I_smell
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« Reply #29 on: April 07, 2011, 01:58:14 PM » |
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I know! I've deliberately made a game in which I can't afford the break of pacing to explain any of it Links to what? I can't link to the game.
links to articles and things you said you read The things I mentioned in the blog post were the audio-commentaries on the DVD of Hot Fuzz (making smart comedy), and the audio-commentaries on all the games in The Orange Box (directing people's attention in games). I didn't read any articles. I'm thinkin of making this level be a timeline in which giant crabs don't attack- but instead dinosaurs have attacked. Dinosaurs that are half-dinosaur half-military vehicles. Ideally I want the boss to be 2 little chubby T-rexs riding double-dash on a velociraptor, and one of them's firing missiles at you.
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JasonPKaplan
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« Reply #30 on: April 07, 2011, 02:35:59 PM » |
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Ideally I want the boss to be 2 little chubby T-rexs riding double-dash on a velociraptor, and one of them's firing missiles at you.
Well... obviously.
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Taugeshtu
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« Reply #31 on: April 08, 2011, 12:50:07 AM » |
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You're from timeline A, and the future-dudes are from timeline B. But they don't know that, so I can't have someone just say it. I need to have the exposition scene from Back to the Future 2, but in a fast-paced, loud, dumbass videogame.
It's hard! Let's think about it. You task is to show that those 2 guys are from another branch of time. And they think that THEIR branch is correct. Well, take it: And how YOU escaped Trex attack, when you pick-up Mighty Gun? It's question from alternative guys to player, which hasn't Trex attack. Player has Shark attack - difference in details in SAME situation make you think about alternative time branch. Maybe not exaclti Trex, maybe even no attack - just small "You found Mighty Gun in subway, didn't you?"
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We LOVE you. We MADE you.
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I_smell
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« Reply #32 on: April 08, 2011, 03:55:04 AM » |
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I know, I was gonna do that, but I'm not confident that everyone's gonna pick up on the fact that they're from 2 different timelines. I think people might just be confused unless I find some way to do this exactly right.
I thought about puttin the future-guy in a different coloured shirt this time to note that he's from timeline B, but again; I don't think people will assume the right thing. They'll probably just think it's a different guy all-together.
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Taugeshtu
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« Reply #33 on: April 08, 2011, 05:33:22 AM » |
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I'm not sure about it, but maybe: some way to do this exactly right Is that: (alternative guys' first appear on screen) Oh, dear, not ME again! Ahhh, you've already found Mighty Gun in trash can! Great!
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We LOVE you. We MADE you.
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I_smell
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« Reply #34 on: April 08, 2011, 05:49:14 AM » |
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"Wait-- Where'd you get that gun?" could be a good line. That might work. Okay if I put all these ideas onscreen together maybe HALF the people will get it, then later on I can have future-timeline A version of you run into future-timeline B version of you. Then EVERYONE will probably get it.
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Taugeshtu
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« Reply #35 on: April 08, 2011, 06:22:38 AM » |
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Then EVERYONE will probably get it. And as for me, it doesn't seems to be a problem If player has some flashback in his memory (Yay, I've seen those guys on first level! Now I understand, WHO they are!) - this is great. If game has some "understory", that's clear just right to the end - this is briliant, I think. Cheers, keep working
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We LOVE you. We MADE you.
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JobLeonard
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« Reply #36 on: April 08, 2011, 08:42:55 AM » |
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What's the problem with people not getting it at all in the first place?
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I_smell
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« Reply #37 on: April 08, 2011, 06:50:52 PM » |
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Cos if noone gets it then YO, NOBODY WILL GET IT.
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JasonPKaplan
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« Reply #38 on: April 08, 2011, 06:54:54 PM » |
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Or, if no one gets it, then it's art.
(I'm joking. Mostly.)
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