Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411613 Posts in 69390 Topics- by 58447 Members - Latest Member: sinsofsven

May 10, 2024, 04:42:10 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)Unfiltered Textures in Maya
Pages: [1]
Print
Author Topic: Unfiltered Textures in Maya  (Read 1705 times)
Aquanoctis
Level 6
*


View Profile WWW
« on: July 07, 2012, 01:56:59 PM »

Heyup, apologies if this is the wrong place for it but I've run into a little problem using unfiltered textures in Maya.

This crate and this sword both have Texture Filter set to unfiltered, yet when I render the scene the box stays nice and pixel-y but the sword gets some anti-aliasing going on. Anyone know why this could be?

Logged
biomechanic
Level 3
***


View Profile
« Reply #1 on: July 07, 2012, 02:05:57 PM »

Quote from: Kodde@polycount
If you want to render and not screengrab then use this method.

1. All you File nodes containing texture have a Filter attribute, set this to Off.
2. In render settings using Maya Software renderer, set the Edge Anti-Aliasing preset to Low Quality.
3. You probably want to use a surface shader or some other method to not getting smooth gouraud shading. You only want the color to be showing right through.

http://www.polycount.com/forum/showthread.php?p=890704#post890704
Logged
Aquanoctis
Level 6
*


View Profile WWW
« Reply #2 on: July 07, 2012, 02:08:55 PM »

 Facepalm I'm an idiot. Forgot to do number one on the list! Cheers for the help
.
I'll lock to save confusion.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic