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TIGSource ForumsCommunityDevLogsWings of Destiny Devblog
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LutraStudio
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« on: April 08, 2024, 06:05:16 AM »

Hey! We are developing a two player asymmetric co-op platform game for my capstone project. One player controls a warrior who can walk, jump, and attack enemies using a sword. The other player is a elf who can fly around levels and shoot magical bullets. Players must collaborate and use their unique abilities together to traverse challenging stages filled with traps and monsters. The warrior relies on the elf for ranged attacks and reaching high platforms, while the elf depends on the warrior to take out enemies and trigger switches. By working together, they can overcome obstacles that neither could face alone. This synergistic gameplay creates a unique cooperative experience.

This week, we've made strides in refining our game's functionality and atmosphere. Various bugs, notably those causing audio inconsistencies and allowing unintended wall-jumping, have been fixed to smooth out the gameplay experience. The user interface received a visual and functional upgrade—particularly the start menu, to ensure a welcoming and intuitive first impression for players. We've reworked boss levels based on playtester insights to better balance difficulty and engagement. To top it off, the addition of background forest sounds and thematic music deepens the thematic immersion, transporting players into our game's world.

In the upcoming iteration, we are planning to expand upon the enhancements made this week. We will introduce new elements that test the player's skills in fresh and interesting ways, keeping the gameplay experience varied and engaging. Our narrative elements will also see further development to create a more compelling story arc that players can connect with. To ensure our changes resonate as intended, additional playtesting will be a crucial part of the next phase, allowing us to refine balance and mechanics based on real-world feedback. We are also considering the integration of social features that will enable player interaction and community-building around our game.
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LutraStudio
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« Reply #1 on: April 14, 2024, 07:30:40 PM »

This week our team made updates to the character textures and animations, modified the art style of the guidance and cursor UI, implemented adjustable difficulty levels for gameplay, and added a conversation system along with an intro scene to set up the narrative.

Next week we plan to finalize gameplay balance and difficulty tuning based on playtester feedback. We will also further polish the story content and presentation of the intro scene. Please look forward to the release of our complete game soon! We're excited to get this into players' hands after incorporating insights from our latest round of testing and improvements. Stay tuned for our launch announcement.
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LutraStudio
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« Reply #2 on: April 21, 2024, 08:54:53 PM »

This week we further refined the narrative content, adding bookend scenes to echo the opening of the story and modifying the dialogue UI with new voice over lines. Additionally, we tweaked details in the game levels to optimize the gameplay experience. We also updated the main menu with new thematically appropriate textures.

Next week our game will officially launch and be featured at the UM + EMU Student Games Showcase. Check out the final product on 494showcase.com. Stay tuned!
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