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TIGSource ForumsPlayerGamesNintendo Switch (formerly NX)
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« Reply #880 on: March 01, 2017, 01:43:24 AM »

The OUYA is the most imporant "Gameing System" of the 21st century.
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Bad_Dude 2017
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« Reply #881 on: March 01, 2017, 03:40:01 AM »

its weird that list has no biggest indie game of 2016, Mega Man No9
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« Reply #882 on: March 01, 2017, 08:33:55 AM »

https://www.wired.com/2017/03/review-nintendo-switch

Apparently there a few syncing controller bugs and badly placed plug holes.
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« Reply #883 on: March 01, 2017, 08:46:05 AM »

i saw tumbleseed at a bit bash event and i'm excited to play the full version
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« Reply #884 on: March 01, 2017, 09:02:25 AM »

There is more to indie than 2d neo retro nintendo Sad
We need more yooka laylee (not the genre, the format)
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« Reply #885 on: March 02, 2017, 10:10:23 AM »

Did Friend Code save president of Nintendo life?
Are they so greedy or xenophobic they dont want to create/license search engine?
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quantumpotato
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« Reply #886 on: March 02, 2017, 10:56:03 AM »

http://www.gamasutra.com/view/news/292788/Becoming_a_Nintendo_Switch_indie_dev_will_be_tough_early_on.php

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“Right now we are being very selective about who we’re letting into the development environment, and through our portal,” he said. “Whereas with the Wii U and 3DS, we opened that up to everybody. I think our mentality was to cast that big net, [but] you’d never know when the next great piece of content was coming, or where it was gonna come from, or where it was going to permeate.
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« Reply #887 on: March 02, 2017, 11:37:59 AM »

mmmmmphm i loves me some fine 2011 pc game ports
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« Reply #888 on: March 02, 2017, 11:44:53 AM »

I would argue that the type of game Nintendo is curating for the Switch could be considered less indie, and more something along the lines of a AA type of game, where the games still have a high standard of quality, but offer less content than full priced AAA games. To me, the term indie refers better to small one-man projects that became successes against the odds, like Cave Story, Undertale, or even Minecraft at first. Nindies, On the other hand, seem to be games produced under small but well organized teams, with budgets and staff, and could be considered low profile professional games more than anything. I don't want to revive "that" discussion really, but there's more and more semantics to go on when discussing the grade and profile of a game. Plus, I think adding this term to the gaming jargon would help discuss games with a better expectation of quality.

I also don't want to take anything away from the legitimacy of the games that are coming out on the Switch by somehow stripping them of the Indie label. I just want better nomenclature and categorization for our medium. I think that's fair!


Warning - while you were typing a new reply has been posted. You may wish to review your post.

Yeah, that's also a slight problem, but rediscovery isn't an altogether bad thing. Maybe you'll enjoy buying Minecraft for the fifth time! :^)
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« Reply #889 on: March 02, 2017, 11:47:20 AM »

We need more yooka laylee (not the genre, the format)

what do you mean
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quantumpotato
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« Reply #890 on: March 02, 2017, 11:49:18 AM »

I would argue that the type of game Nintendo is curating for the Switch could be considered less indie, and more something along the lines of a AA type of game, where the games still have a high standard of quality, but offer less content than full priced AAA games. To me, the term indie refers better to small one-man projects that became successes against the odds, like Cave Story, Undertale, or even Minecraft at first. Nindies, On the other hand, seem to be games produced under small but well organized teams, with budgets and staff, and could be considered low profile professional games more than anything. I don't want to revive "that" discussion really, but there's more and more semantics to go on when discussing the grade and profile of a game. Plus, I think adding this term to the gaming jargon would help discuss games with a better expectation of quality.

I also don't want to take anything away from the legitimacy of the games that are coming out on the Switch by somehow stripping them of the Indie label. I just want better nomenclature and categorization for our medium. I think that's fair!


Warning - while you were typing a new reply has been posted. You may wish to review your post.

Yeah, that's also a slight problem, but rediscovery isn't an altogether bad thing. Maybe you'll enjoy buying Minecraft for the fifth time! :^)

So do you think creative "Indie" titles will stand a chance? 1 person teams + high creativity?
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« Reply #891 on: March 02, 2017, 11:54:13 AM »

Yes, of course I do. I'm not arguing about the viability of indie games, just that we should fragment our vocabulary a bit more to allow for a wider range of expectations for content and quality when a game comes out.
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« Reply #892 on: March 02, 2017, 11:56:48 AM »

"AA" or mid budget to me is more like dark souls or crusader kings, so part of the AAA game industry but not huge blockbusters

tho really lots of indies these days have publishers and stuff. the term is really more meaningless than ever.
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« Reply #893 on: March 02, 2017, 12:05:31 PM »

Hm, so maybe the term I should have used is A (single A).

So, then the definitions should go a bit like this:

AAA - Big budget professional games like GTA, Skyrim and COD that have the budget and team size to crank out big games with lots of quality and content. Tend to be priced higher, but for good reasons.

AA - Medium sized professional games like DS or CK, where team size and budget are lower, but the quality bar is still high, and content tends to be moderate.

A - Games made by a small team, may be published or not, lower budgets, focuses on quality over content and has more creative freedom due to lower expectation. (I argue that Nindies actually belong in this category)

Indie - Small games made by one or two people that have enormous creative freedom due to basically no expectations or budget. May or may not succeed. Indie games can be very obscure, with sometimes a handful of people even knowing about them.

This should at least help set the bar on quality when discussing games and what we can expect from them when they come out.
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« Reply #894 on: March 02, 2017, 12:39:43 PM »

my rating:
AAA - shit game
Indie - pixel shit
Retro - shit
Dark Souls - best game
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« Reply #895 on: March 02, 2017, 12:57:41 PM »

Indie games on the Switch are going to be the same indie games that are accepted on any other console actually. Ports of games that already sold a lot in other systems (Towerfall, Binding of Isaac), or that are being made by proven developers (Snake Pass, Yooka Laylee) or that have some sort of publisher to back them up (Battle Chef Brigade, Dandara). It's open but not open like Google Play or Steam where you sell a flappy bird clone made with Unity Asset store stuff.

Also, Stardew Valley was announced and it was developed by one person.
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« Reply #896 on: March 02, 2017, 03:54:55 PM »

We need more yooka laylee (not the genre, the format)

what do you mean
not just quirky 2d games, 3d game need love too, like happy hell etc...
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« Reply #897 on: March 02, 2017, 04:11:29 PM »

Well, aside from Yooka Laylee, there's Snake Pass, Runner 3, Rime, Thumper, Ittle Dew 2, Fast RMX which are all 3D.
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« Reply #898 on: March 03, 2017, 10:37:42 AM »

http://www.neogaf.com/forum/showthread.php?t=1349158
Nintendo Switch eShops from other regions can easily be accessed

http://www.neogaf.com/forum/showthread.php?t=1349430
[Nintendo Switch] List of Japanese Launch Titles that Support Multiple Languages

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You can even use your local country's credit card and purchase games with it in other country's eShops.

This is amazing and a true game changer.
It's even easier than on PS4.

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definite yes to other region except US
for US, mixed report. like I can use my UK/Malaysia card for it now, but some ppl cannot
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« Reply #899 on: March 04, 2017, 04:18:29 AM »

Got Breath of the Wild yesterday, but console itself is still being delivered.  Cry
Hopefully atleast in tuesday I can enjoy Hyrule.
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