Thanks man! It's going well so far - I've just uploaded a
new blog post about it and XOR, the other title I'm working on. I'm a bit concerned I won't make it to the early deadline, and my budget doesn't really stretch to the late entry fee - but we'll see... If I feel it has a chance, I might put in the extra time.
Edit: eye candy
Also, as this is the most official devlog still standing since thegamescollective.org folded a while back, I will list out some specific progress!
- Finalised the title screen and save game system.
- Wrote and remixed a bunch of tunes / ambience tracks, including the big intro music which has about 48 tracks of guitars and pianos and so on. Tried to do a Silent Hill-esque number (not in style, but in feeling.) Dying to share this tune, but will have to show restraint!
- Re-did all the sound effects and added about 3x more, puzzles have special sounds and so on.
- Created a new enemy and bunch of new locations, have a final design for the puzzles / rooms in the apartment world (1 of 3 main ones).
- Started damage and exhaustion filters to show the player's condition.
- Added an intro (got rid of the old one.)
- Wrote new 'HQ' grain effect which requires a bit faster machine, but looks great in fullscreen.
- Improved a lot of the backend and general handling of scripts, hotspots and so on.
Still to do in the near future:
- Finish painting the rooms in the apartment and its final section.
- Lay out the rooms in the editor, add their hotspots.
- Script the events in the final sequence and ending.
- Add a couple more puzzles to break up the action.
- Add map system.
- Add flashlight battery system, food / sleep system & GUI / filters.
- Add a game over / retry screen.