reza
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« Reply #1880 on: April 15, 2014, 10:55:11 PM » |
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rasse, love it haha. the "we'll take it" made it for me
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Vadinci
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« Reply #1881 on: April 16, 2014, 12:37:52 AM » |
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Rich guy simulator.
Haha, do you throw the money like ninja stars or something? Do you have to find loot to use ranged weaponry (the money itself)? Yes, the plan is to make a game where you use your cash as your ammo (as well as to buy upgrades). Weapons will probably have a negative conversion rate, and you get new cash by defeating enemies! You're an real estate agent and you sell houses.
I need this.
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Fresh Mozzarella
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« Reply #1882 on: April 16, 2014, 06:03:49 AM » |
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Redesigned main character, thanks to Cellusious
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Tuba
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« Reply #1883 on: April 16, 2014, 08:15:19 AM » |
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You're an real estate agent and you sell houses. That's promissing
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SolarLune
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« Reply #1884 on: April 16, 2014, 10:22:50 AM » |
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Redesigned main character, thanks to Cellusious Oh, hey, that's a cool little dude. Nice sprite-work.
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Reilly
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« Reply #1885 on: April 16, 2014, 10:56:58 AM » |
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omg lol @ house selling game
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reza
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« Reply #1887 on: April 16, 2014, 12:38:05 PM » |
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I actually posted this as a joke but it seems people actually liked it. So uh I developed it little further and if it still has the same effect for you and my dialogue didn't kill the atmosphere, I'll def make this happen. HAHAHA yes, that's pretty much what i was picturing as far as expanding it. different color house and different objective. when they float away....hahaa so funny the dialogue screen doesn't really add much, but that's just a presentation thing not so much the choice of including one. go crazy brainstorming objective ideas and additional mechanic/gameplay elements ! there's a lot of fun ideas in there waiting to happen i think
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Rasse
Level 1
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« Reply #1888 on: April 16, 2014, 12:55:04 PM » |
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HAHAHA yes, that's pretty much what i was picturing as far as expanding it. different color house and different objective. when they float away....hahaa so funny the dialogue screen doesn't really add much, but that's just a presentation thing not so much the choice of including one. go crazy brainstorming objective ideas and additional mechanic/gameplay elements ! there's a lot of fun ideas in there waiting to happen i think Yes I probably discard dialogues, and floating houses do get old fast if every level is the same. So I'll start a devlog and thanks to everyone showing interest!
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Blink
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« Reply #1889 on: April 16, 2014, 01:16:46 PM » |
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Oh wow, this is really cool. I think the text screen could be a bit more interesting/snappier, and I wish the clients jumped all over the house when they were done rather than sitting by idly - but otherwise, awesome! Keep at it! :D
EDIT: Oh, and if the clients said "You ruined it!!" instead of "You ruined it..." I think it would better keep up the high energy of the game. Real estate, which is often tons of paperwork, can be transformed into this frantic mess of action where emotions run high. "Yes, yes, yes!" "Nooooo!!"
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gambrinous
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« Reply #1890 on: April 16, 2014, 01:17:16 PM » |
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Redesigned main character, thanks to Cellusious Very nice!
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Rasse
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« Reply #1891 on: April 16, 2014, 01:45:03 PM » |
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Oh wow, this is really cool. I think the text screen could be a bit more interesting/snappier, and I wish the clients jumped all over the house when they were done rather than sitting by idly - but otherwise, awesome! Keep at it! :D
EDIT: Oh, and if the clients said "You ruined it!!" instead of "You ruined it..." I think it would better keep up the high energy of the game. Real estate, which is often tons of paperwork, can be transformed into this frantic mess of action where emotions run high. "Yes, yes, yes!" "Nooooo!!"
Haha those are all good suggestions!
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Kurt
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« Reply #1892 on: April 16, 2014, 01:46:23 PM » |
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I actually posted this as a joke but it seems people actually liked it. So uh I developed it little further and if it still has the same effect for you and my dialogue didn't kill the atmosphere, I'll def make this happen. "Hello, we'd like a house, but we don't want any walls." Looks great! However, I'd re-run through some of that dialogue; I see some errors!
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AD1337
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« Reply #1893 on: April 16, 2014, 03:32:33 PM » |
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oh my god that house destruction game
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siskavard
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« Reply #1894 on: April 16, 2014, 04:27:37 PM » |
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i tweeted about your real estate game & it got 8 RT's so I think people like the concept!
It looks really fun!
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Blambo
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« Reply #1895 on: April 16, 2014, 04:36:22 PM » |
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"hello we'd like a house but without the house"
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SolarLune
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« Reply #1896 on: April 16, 2014, 07:35:13 PM » |
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"hello we'd like a house but without the us"
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Rat Casket
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« Reply #1897 on: April 16, 2014, 07:43:27 PM » |
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"but sir you cannot make a hoe into a house wife"
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EvilDingo
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« Reply #1898 on: April 16, 2014, 09:13:41 PM » |
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So uh I developed it little further and if it still has the same effect for you and my dialogue didn't kill the atmosphere, I'll def make this happen. Well, hello there! I think the agent's reply to the would-be home owners is too long and explanatory. For example, the "please follow me" line is unnecessary. Maybe he should be a little sneakier? "I, uh, know just the place!" (Proceeds to smash the hell out of the house to remove a part." What about adding parts? "We really want barn full of pigs." (Proceeds to add a "barn" and dumps piles of pigs in it.)
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Carrie Nation
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« Reply #1899 on: April 16, 2014, 10:19:08 PM » |
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Disagree with the above. It's funny as is, being all wink wink about it would ruin the joke, that being everyone's dumb grinning acceptance of how incorrect a representation of home salesmanship their reality is.
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