I've been experimenting with adding features to facilitate capturing interesting footage for the trailer/marketing material. Here's one idea I had: first person mode!
It actually plays pretty well, too! Perhaps even a bit better than third person does on gamepad, IMO. (TBD whether I ship with this; might leave it as an easter egg/hidden feature, we'll see...)
Speaking of gamepad, implementation of this is pretty much done. I've dealt with all the UI/menu/tutorial stuff, along with hiding the mouse cursor at the right times, persisting the input mode between scenes, etc.
Other than that, I've been working on getting the enemy AI feeling right. Most recently, by adding some randomization to the player tracking algorithm to make enemies a bit more unpredictable and harder to cheese. It's still not quite there yet--as you can see, the enemies end up simply circling the player all too easily--but I think it's a step in the right direction.
In other news, the closed beta is done and the results were positive overall. At the very least, it validated my asking price, and confirmed what kind of additional content players would want to see most if I were to add some (specifically, more modes, like NG+ or "infinite").