Allright; version 2. I tried to fix the wallslide. It switches off After a second of sliding.
I made it SLIGHTLY more clear that SPACE was retry. It's still not very clear though.
Also you could erratically flick away when you smash a block- I've sorted that now so you move a lot slower once you bounce up.
Oh and I took out the camera shake, because it made the game unsure of where you were. It's a shame though cos that really was awesome
As for new elements, you could bring a lot to it with traps.
Spikes could instantly kill you, but could be traversed if the sand rose over them.
Crush blocks you've already got the mechanics for in there.
The level could fill up with other elements - water (allowing you to swim out), lava - instant death if you touch it.
I'm thinking about traps. Spikes would work, but it's so obvious that I'm hesitating it. Being able to run across em when they're under sand is a good idea in theory, but really you can only do that when they're in a horizontal line. And I think I could only do that trick once.
Spikes would introduce precision jumping though, so you're still right.
Crush blocks: You avoid crush blocks by sprinting forwards. In this game, you're sprinting forwards
all the time, so I think that'd be an ineffective trap.
THINKIN ABOUT IT THOUGH- I could have crush blocks with spikes on that zoom horizontally when you're on-line with em. Then you'd have to jump over them. Actually I think there's
a few different things I can do with that.
I can't do water levels, because I hate them. Lava I'm not sure about. You'd have to run upward to get away from it; but I can't think of anything else I can do with that.