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TIGSource ForumsCommunityDevLogsLugdunon
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lugdunon
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« Reply #80 on: October 24, 2013, 07:32:10 PM »

October 25, 2013:

  • Character health gauges and placeable item durability gauges now have a fixed length of 104 pixels.
  • Removed update listener API from net.lugdunon.ui.Label.
  • Dom-based gauges and the canvas-based gauges should now look identical.
  • Tweaked the lighting model a bit. Multiple lights should now blend together more naturally.
  • Added a small (tiny / probably negligible) perf improvement to net.lugdunon.state.item.manifestation.FencingManifestationHandler.
  • Added art assets for a millstone, wooden tap, brew keg, horn mug, and full horn mug inventory items as well as a brew keg placeable item.
  • Added game.addScreenLocationUpdateListener(screenLocationUpdateListener) to client-side API.
  • Added game.removeScreenLocationUpdateListener(screenLocationUpdateListener) to client-side API.
  • A screenLocationUpdateListener must implement the screenLocationUpdated() function.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.updateLabelLocation() to client-side API.
  • net.lugdunon.states.tiledGame.TiledGame is now a screenLocationUpdateListener for the purposes of updating the label of the currently moused-over placeable item instance.
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lugdunon
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« Reply #81 on: October 29, 2013, 08:41:41 PM »

October 30, 2013:

  • Added social media icons to main website footer.
  • Added support for item cursor to pull from the item def's props.tool.state value by default.
  • If the current recipe's id is empty, it will take on the resulting item's id as its value in the recipe editor.
  • Wolf now stands on all fours when idle.
  • Added intoxicated spell effect.
  • Added sated spell effect.
  • Added placeholder for knife tool use animation.
  • PlaceItemCommand now accepts a state name property.
  • Added net.lugdunon.command.core.play.ConsumeDrinkCommand.
  • Added net.lugdunon.command.core.play.FillMugCommand.
  • Added net.lugdunon.command.Command.inRange(int range, Point loc, Point playerLoc) to the server-side codebase.
  • Added net.lugdunon.state.character.advancement.def.modifier.IntoxicatedModifier. If a character is 'intoxicated', they can no longer partake of drink. Debuff lasts for 4 minutes.
  • Added net.lugdunon.state.character.advancement.def.modifier.SatedModifier. If a character is 'sated', they can no longer partake of food. Debuff lasts for 4 minutes.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.initMetrics() to server-side API.
  • Added net.lugdunon.state.item.action.DrinkActionHandler to client-side API.
  • Added net.lugdunon.state.item.manifestation.AnimatedCraftingManifestationHandler.
  • Added state argument to net.lugdunon.state.item.PlaceableItemCache.newPlaceableItemReference(Item itemDef, Point location, String state, boolean placedByGM) in server-side API.
  • Added net.lugdunon.state.metric.action.DrinkConsumedMetric to server-side API.
  • Added net.lugdunon.state.metric.action.DrinkUsedMetric to server-side API.
  • Added net.lugdunon.state.metric.action.FoodConsumedMetric to server-side API.
  • Added net.lugdunon.state.metric.action.FoodUsedMetric to server-side API.
  • Fixed an issue with Recipes not matching properly if unstackable items were contained in the recipe.
  • Oak trees are now showing their fall colors.
  • Added four grades of knives (items and recipes).
  • Added sugar beets as a crop.
  • Added pumpkins as a crop.
  • Added three types of jack-o-lantern (both lit and unlit) items and recipes.
  • Added roast malt item and recipe.
  • Added sugar item and recipe.
  • Added pumpkin pulp item and recipe.
  • Added pumpkin pie item and recipe.
  • Added wooden tap item and recipe.
  • Added and empty keg item and recipe.
  • Added a brew keg master item with states for ale, pumpkin ale, and stout.
  • Added keg of ale item and recipe.
  • Added keg of pumpkin ale item and recipe.
  • Added keg of stout item and recipe.
  • Added drinking horn item and recipe.
  • Added ale drinking horn item. This is acquired by clicking on a keg of ale with an empty drinking horn.
  • Added pumpkin ale drinking horn item. This is acquired by clicking on a keg of pumpkin ale with an empty drinking horn.
  • Added stout drinking horn item. This is acquired by clicking on a keg of stout with an empty drinking horn.
  • Added millstone item and recipe. Millstones are now used in the place of raw stone blocks to mill flour, sugar, barley, flaxseed oil, and pulp pumpkins.
  • Updated streetlamp, wall sconce, smelting furnace, and fermentation vessel graphics.
  • Added red, orange, green, blue, and violet streetlamps.
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lugdunon
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« Reply #82 on: October 30, 2013, 06:28:49 PM »

October 31, 2013:

  • Fixed an issue with hitTesting for characters and placeable items.
  • Fixed cursor focus on the ACTION.PLAY.HAND item definition.
  • Light blending is now variable based on amount of sky color alpha.
  • Added net.lugdunon.state.item.action.spell.ModifierApplyActionHandler.getModifierInformation(modifier,simple) to client-side API to allow for a single method of generating modifier-related tooltips.
  • Food and drink tooltips now warn of becoming sated and intocxicated.
  • Rounded out the inventories in the farmer character templates. Farmer's should have everything they need to get started with all manner of cultivation.
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lugdunon
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« Reply #83 on: November 02, 2013, 07:55:57 PM »

November 3, 2013:

  • Moved social media buttons on main website form footer to top right of content pane.
  • Added a 'Chamber of Horrors' section to the wiki to showcase interesting bugs.
  • Fixed an issue with Metrics that was causing issues on java 7.
  • Fixed the wall sconce instances in the Bibracte tavern instance.
  • Fixed the names of the full horns to include the full names of the beverages.
  • Fixed an issue with the anvil placeable that was preventing it from being dismantled properly.
  • Fixed an issue with the Keg of Toklas' Ale crafting recipe that was requiring a Keg of Toklas' Ale to craft a Keg of Toklas' Ale.
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lugdunon
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« Reply #84 on: November 03, 2013, 09:16:03 PM »

November 4, 2013:

  • Added alert dialog in the event that the client is FF 25 on Win7.
  • Fixed the centering of the action bar label.
  • Added turf item, and icon.
  • Tilling grass now has a 25% chance of giving the player a piece of turf.
  • Turf can be placed upon any terrain layer that is less than than grass to create a grass tile.
  • A piece of slate can now be placed upon any terrain layer that is less than or equal to grass to uncover a bedrock tile.
  • Added net.lugdunon.command.Command.violatesPlaceable(Point location, Instance instance) to server-side API.
  • Added a net.lugdunon.command.core.play.PlaceSlateCommand.
  • Added a net.lugdunon.command.core.play.PlaceTurfCommand.
  • Added a net.lugdunon.state.item.action.SlateActionHandler to the client-side codebase.
  • Added a net.lugdunon.state.item.action.TurfActionHandler to the client-side codebase.
  • Updated the raw barley item description to better hint at how to malt barley.
  • Added a new terrain edit mode (server-side only at the moment) called 'hollow'. This mode will remove any layers between the topmost layer and the target layer, hollowing out the space in between. This mode is now used on the edges of the excavate mode to create a cleaner edge.
  • Fixed an issue in net.lugdunon.world.terrain.Terrain.updateLayers(Account a,int layer, int x, int y, int w, int h, int mode) and net.lugdunon.world.terrain.Terrain.updateTile(int layer, int x, int y, int mode) caused by inverse indexing.
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lugdunon
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« Reply #85 on: November 05, 2013, 10:18:15 PM »

November 6, 2013:

  • Added support for secondary authorization to the auth server. This will allow other services, such as the new official forums, to authorize against the main Lugdunon accounts database.
  • Added an account bound friends list.
  • Added net.lugdunon.command.core.console.FriendCommand for managing and listing a player's friends.
  • Divorced keying placeables from the container item implementation.
  • Changed Character.CONTAINER_KEY_BLOCK to Character.ACCESS_CONTROL_KEY_BLOCK.
  • Added net.lugdunon.ui.inventory.sub.AccessControl to the client-side codebase.
  • Changed all references to container in net.lugdunon.ui.inventory.sub.Container and net.lugdunon.ui.inventory.InventoryDialog to reference a generic placeable item instance.
  • Changed net.lugdunon.ui.unitFrame.PartyFrame.hasMember(member) to accept either a character object or string as the member parameter.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.canAccess(character) to the client-side API.
  • Added net.lugdunon.state.item.PlaceableItemInstance.canAccess(character) to the server-side API.
  • Added game.friends to the client-side API.
  • Added net.lugdunon.command.core.play.CheckAccessCommand.
  • Added access check to net.lugdunon.command.core.play.FillMugCommand.
  • Added access check to net.lugdunon.command.core.play.InstancetransitionCommand.
  • Added access check to net.lugdunon.command.core.play.PlaceableStateChangeCommand.
  • Added access check to net.lugdunon.command.core.play.ThrowEggCommand.
  • Added net.lugdunon.state.item.action.configure.EditAccessControlAction to the client-side codebase.
  • Added access configuration ability to the net.lugdunon.state.item.action.HammerActionHandler.
  • Added stone key item and recipe. Stone key restricts access to placer.
  • Added copper key item and recipe. Copper key restricts access to characters on placer's account.
  • Added bronze key item and recipe. Bronze key restricts access to characters in placer's party.
  • Iron key now restricts access to characters on placer's friends list.
  • Golden key now restricts access to characters that possess a golden key that was crafted by the placer.
  • Houses can now have access set on them.
  • Fence gates can now have access set on them.
  • Added net.lugdunon.state.item.access.BaseAccessHandler to codebase.
  • Added net.lugdunon.state.item.access.DefaultAccessHandler to codebase.
  • Added net.lugdunon.state.item.access.OwnerOnlyAccessHandler to codebase.
  • Added net.lugdunon.state.item.access.OwnerAccountAccessHandler to codebase.
  • Added net.lugdunon.state.item.access.OwnerPartyAccessHandler to codebase.
  • Added net.lugdunon.state.item.access.OwnerFriendsAccessHandler to codebase.
  • Added net.lugdunon.state.item.access.PossessorOfKeyAccessHandler to codebase.
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lugdunon
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« Reply #86 on: November 07, 2013, 09:11:47 PM »

November 8, 2013:

  • Further progress on forum styling.
  • Added default.access.handler property to world.cfg. This property should contain the fully qualified class name of the default access handler for this server to use. If no value is provided, the system will fall back to net.lugdunon.state.item.access.OwnerOnlyAccessHandler.
  • Added game.defaultAccessHandler to client-side API.
  • Changed net.lugdunon.state.item.access.DefaultAccessHandler to net.lugdunon.state.item.access.FullAccessHandler.
  • Changed the access handler assigned to the stone key from net.lugdunon.state.item.access.OwnerOnlyAccessHandler to net.lugdunon.state.item.access.FullAccessHandler.
  • Added tooltips to placeable item instances. Placeable item instance tooltips will initially show name, description, owner, and access mode.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.getAccessHandlerTooltip() to client-side assets.
  • Added checkAccess command property to DamagePlaceableCommand. If this property is set to true, it will validate against the placeable's access handler instead of blanked denying if placer's name does not match actor's.
  • Brew kegs are now keyed items that can have their access mode set.
  • Crafting stations are now keyed items that can have their access mode set.
  • Added net.lugdunon.state.item.ItemInstance support to CommandProperties.
  • Added net.lugdunon.state.item.action.configure.TraversableStateEditAccessControlAction to add support for access restrictions by players and state traversal by GMs.
  • Added net.lugdunon.state.item.PlaceableItemInstance.hasKey() to server-side API.
  • Added net.lugdunon.state.item.PlaceableItemInstance.getKey() to server-side API.
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lugdunon
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« Reply #87 on: November 08, 2013, 09:45:42 PM »

November 9, 2013:

  • 0.5.7 released.
  • Updated a bunch of placeable item descriptions.
  • Added net.lugdunon.character.Character.clearFreeMovementBits() to the client-side API.
  • Added net.lugdunon.command.core.console.HelpConsoleCommand.
  • Added net.lugdunon.command.core.console.UnstuckCommand.
  • Fixed the color of links in the chat console.
  • Fixed game.showRecipe(recipeId) to link to the new cookbook.
  • Added support to the PlaceItemCommand to allow it to pick from a list of placeable items at random.
  • AssignItemCommand now fails silently if the amount of the item to assign is 0.
  • Added a noActor boolean command property to the DamagePlaceableCommand. If this is set to true, it will treat the damage as actorless.
  • Fixed and issue with net.lugdunon.state.item.action.IActionHandler.canPlaceItem(cursorLoc) that was preventing certain items from being placed.
  • Added a 'chance' property to the net.lugdunon.util.FastMath.valueFromRandomDefinition(JSONObject o) call. The 'chance' property is a double value between 0.0 and 1.0 that specifies the chance to return a value. If the chance is not met, it returns 0.
  • Added fir cone, oak acorn, rubber tree nut, and flower seeds items and art assets.
  • When harvesting a mature tree, you have a small chance of gaining a cone/acorn/nut. This item can then be planted to grow a tree of your own.
  • When harvesting a mature flower, you have a small chance of gaining some flower seeds. These can then be planted to grow a flower of a random type to call your own.
  • Added access restriction support to chicken coops, yeast traps, and all crafting stations.
  • All crafting stations are now dismantled by using your bare hands.
  • Fixed the alchemy bench recipe to not result in a catch-22.
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lugdunon
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« Reply #88 on: November 09, 2013, 11:15:31 AM »

November 9, 2013 Part II:

  • 0.5.7a released.
  • Added 4 grades of wrench items + recipes.
  • Wrenches are now the 'configure' tool.
  • Hammers are now used for dismantling crafting stations.
  • net.lugdunon.state.item.action.HammerActionHandler changed to net.lugdunon.state.item.action.WrenchActionHandler.
  • Changed icon for configure placeable action from steel hammer to steel wrench.
  • Configure access action now allows for tool range.
  • MoveInventoryItem now passes actionBarIndex.
  • RemoveInventoryItem now passes actionBarIndex.
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DanDecarlo
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« Reply #89 on: November 09, 2013, 11:32:13 AM »

Now that's some serious work right here, some pictures would be nice though.
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lugdunon
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« Reply #90 on: November 14, 2013, 09:31:00 PM »

Thanks for the suggestion. I'll try to post pictures from now on when it is warranted. Smiley
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lugdunon
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« Reply #91 on: November 14, 2013, 09:32:04 PM »

November 15, 2013:

  • Added Array.first() and Array.last() to client-side API.
  • Added achievements.json to world defaults.
  • Added net.lugdunon.command.core.player.PlayerAchievementCommand.
  • Added net.lugdunon.state.achievement.AchievementDefinitions to the server-side code base.
  • Added net.lugdunon.state.achievement.BaseAchievement to the code base.
  • Added net.lugdunon.state.achievement.InitialLearnCraftAchievement to the code base.
  • Added net.lugdunon.state.World.getAchievementDefinitions() to server-side API.
  • Added net.lugdunon.state.mod.Mod.listAchievementDefIds() to server-side API.
  • Added net.lugdunon.state.mod.Mod.getAchievementDef(String achievementId) to server-side API.
  • Added net.lugdunon.state.mod.Mod.hasAchievementDef(String achievementId) to server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.ACHIEVEMENT_UNAWARDED.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getAchievementAwarded(String achievementId) to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.awardAchievement(String achievementId) to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.listAwardedAchievements() to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.awardAchievement(achievementId,ts) to the client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.listAchievementsAwarded() to the client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getAchievementAwarded(achievementId) to the client-side API.
  • Added net.lugdunon.state.metric.advancement.AdvancementGainedMetric to the server-side code base.
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lugdunon
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« Reply #92 on: November 15, 2013, 08:14:55 PM »

November 16, 2013:

  • Added game.achievements and game.achievementIds to the client-side API.
  • net.lugdunon.command.core.ConnectToServerCommand now sends the achievements available on the server to the client upon initial connect.
  • Completed the net.lugdunon.state.achievement.BaseAchievement client-side implementation.
  • Notification of achievement award is now sent via the chat/console log.
  • Added net.lugdunon.state.metric.advancement.AdvancementLostMetric.
  • Added new achievement: "Get Crafty" for learning a crafting discipline.
  • Added new achievement: "Don't Stop Believin'" for becoming a journeyman in a crafting discipline.
  • Added new achievement: "Mastercrafty" for becoming a master in a crafting discipline.

Also took delivery of the first installment of the new tileset art. So far, grass, housing, and trees have been completed. Here's a simple example of the old art vs the new:

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lugdunon
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« Reply #93 on: November 16, 2013, 09:11:49 PM »

November 17, 2013:

  • Added achievement indicator UI as a live log frame element.
  • Added net.lugdunon.ui.Console.prototype.addToLiveLogFrame(el) to client-side UI.
  • Added net.lugdunon.ui.achievements.AchievementsDialog to client-side code base.
  • Added net.lugdunon.ui.achievements.AchievementsDialog.showAchievement(achievement) to client-side API.

Here's a sneak peek at the achievement earned notification UI element:

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lugdunon
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« Reply #94 on: November 17, 2013, 09:53:05 PM »

November 18, 2013:

  • Implemented the net.lugdunon.ui.achievements.AchievementsDialog.
  • Added net.lugdunon.ui.achievements.panel.BasePanel to the client-side code base.
  • Added net.lugdunon.ui.achievements.panel.CategoryPanel to the client-side code base.
  • Added net.lugdunon.ui.achievements.panel.StatisticsPanel to the client-side code base.
  • Added net.lugdunon.ui.achievements.panel.SummaryPanel to the client-side code base.
  • Added a 'spring into existence' effect for live log frame items.
  • Added Date.toDDMMYYYYString() to client-side API.
  • Added game.achievementCategories, game.achievementCategoryIds, game.achievementCategoryLength to client-side code base.
  • Added net.lugdunon.state.achievement.AchievementCategory to server-side code base.
  • Added net.lugdunon.state.achievement.AchievementCategories to server-side code base.
  • Added etc/achievementCategories.json to the default world definition.
  • Added net.lugdunon.state.World.getAchievementCategories() to the server-side API.
  • Added net.lugdunon.state.mod.Mod.listAchievementCategoryIds() to the server-side API.
  • Added net.lugdunon.state.mod.Mod.getAchievementCategory(String achievementCategoryId) to the server-side API.
  • Added net.lugdunon.state.mod.Mod.hasAchievementCategory(String achievementCategoryId) to the server-side API.

Here's a sneak peek at the upcoming achievements UI.

You will be able to view information about earned and unearned achievements, as well as view various statistics about your character gathered by the metrics subsystem.

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lugdunon
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« Reply #95 on: November 18, 2013, 09:06:38 PM »

November 19, 2013:

  • Changed out symbols font for a better one.
  • Added a new REST API system for the server-side. This is an extendable and full-featured system that will allow the game client and other sources to query and modify various aspects of the game state.
  • Added net.lugdunon.state.World.processRESTRequest(String context, HttpServletRequest request) to the server-side code base. This method is called when the
  • AssetServer encounters a REST API call and returns a JSONObject.
  • Added net.lugdunon.rest.core.RESTHandler to the server-side code base.
  • Added net.lugdunon.rest.core.player.PlayerAchievementsHandler to the server-side code base.
  • Added net.lugdunon.rest.core.player.PlayerMetricsHandler to the server-side code base.
  • Added etc/restHandlers.json to the default world definition.
  • Added net.lugdunon.ui.Dialog.wait() to client-side API. This dialog shows a cycling load bar to indicate that there is currently an operation of unknown duration taking place.
  • Added net.lugdunon.ui.icon.AchievementsIcon to the client-side code base. This icon button will show achievements UI for the current player.
  • Achievements UI now contains support to display the achievements and statistics for any player, using the new player achievements and metrics REST APIs.
  • Added net.lugdunon.state.metric.Metrics.getMetricsClasses() to the server-side API.

This is what the new 'wait' dialog looks like:



Here is a preview of the updated icon buttons:

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« Reply #96 on: November 19, 2013, 09:38:25 PM »

November 20, 2013:

  • Implemented the Statistics panel in the Achievements UI.
  • Added game.getAdvancement(achievementId) to the client-side API.
  • Added net.lugdunon.state.metric.Metric to the client-side code base.
  • Added net.lugdunon.state.metric.action.DrinkConsumedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.action.DrinkUsedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.action.FoodConsumedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.action.FoodUsedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.advancement.AdvancementGainedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.advancement.AdvancementLostMetric to the client-side code base.
  • Added net.lugdunon.state.metric.combat.NPCSlainMetric to the client-side code base.
  • Added net.lugdunon.state.metric.item.ItemCraftedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.item.ItemGatheredMetric to the client-side code base.
  • Added net.lugdunon.state.metric.item.ItemLootedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.item.ItemMovedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.item.ItemPlacedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.item.ItemReceivedMetric to the client-side code base.
  • Added net.lugdunon.state.metric.item.ItemRemovedMetric to the client-side code base.

Here's a look at the new player statistics UI:

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« Reply #97 on: November 22, 2013, 06:33:12 AM »

November 22, 2013:

  • Added a new game server: alesia.lugdunon.net. This new server will be replacing alpha.lugdunon.net in the default server list and is located in the Netherlands, hopefully helping to mitigate lag for European players.
  • Added location (as country code) to servers in the server listing.
  • Added icon support (to differentiate causes) for statistics list items.
  • Fixed an issue with reporting count in non-stackable items in the ItemRemovedMetric.
  • DrinkUsedMetric will now only be reported if player is refreshing a party member.
  • FoodUsedMetric will now only be reported if player is feeding a party member.
  • Added a "Combat" achievement category.
  • Added a "You Died" achievement.
  • Added a "Kill 25 NPCs" achievement.
  • Added a "Kill 25 PCs" achievement.
  • Added net.lugdunon.state.metric.combat.PCSlainMetric.
  • Added net.lugdunon.state.metric.combat.PlayerDeathMetric.
  • Added net.lugdunon.state.achievement.combat.NPCKillAchievement.
  • Added net.lugdunon.state.achievement.combat.PCKillAchievement.
  • Added net.lugdunon.state.achievement.combat.PlayerDeathAchievement.
  • Added net.lugdunon.state.metric.Metric.prototype.hasChildren(data) to the client-side API.
  • Added red, orange, and plain skull icons.

Here is a look at the updated server list:



And here is the revised statistics panel:

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Canotico
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« Reply #98 on: November 22, 2013, 06:47:30 AM »

That's a pretty sweet and complete UI you have there. Looks really nice!

Great going on the constant updates  Smiley
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« Reply #99 on: November 22, 2013, 07:25:16 PM »

Thanks Canotico! it is slowly coming together I think.  Smiley
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