Hello!
I didn't read through the whole thread but i just tested the game and would like to tell you my thoughts.
The style and art is nice!
I can see myself playing through this game.
If you manage to improve the player controls...
Right now it feels too floaty and the walljump is faster than the regular jump, which is weird.
Also if you stand on something that is possible to jump through, using a xbox controller and just slightly pressing down, the player will fall through it. Maybe add a delay of x ms to be pressed, before you drop down.
Regarding the movement. I guess, you currently translate the player by a fixed speed.
Maybe try to make it so the player needs to build up speed. Even a tiny bit will help a lot.
Tell me if you want me to explain more in detail!
Best of luck with the game!
Hey man, thanks a lot! Really appreciate you taking the time to play the demo I have up.
Very good points all around, movement is something I'm tackling with so any feedback is brilliant. I've actually had this quite a lot, that it feels a little floaty, so I guess I should try taking it more in a tight direction. It's mostly just tweaking and fine tuning.
The player does have a little build up to him at the moment but I'd agree that maybe it's too subtle, I'll play around with that too.
It's becoming more apparent that the #1 feedback point I've received so far has been regarding movement. Added to Trello list!
Thanks again!