Made some major updates on the Cosmic Predator Demo:
-The player's health now slowly decreases over time and eating enemy remains restores health. This was done to make going after enemy blood a more central part of the gameplay (aside from just collecting it to essentially buy power-ups between levels) and because it works well with controlling a predatory creature (you need to hunt and kill to survive, etc). I think it also helps give the gameplay more of a unique flavor.
-The level movement speed has been increased slightly.
-I redid a lot of the level artwork, particularly for the first two stages, to make them look more colorful and interesting. The screenshots in the first post reflect the most recent build.
-Changed around some of the "prices" for the power-ups to make the game a little more balanced. Also, the player now starts the game with a double shot to increase the power of the starting attack and make investing in non attack based upgrades a more viable strategy early in the game.
The link to the updated online demo is still in the first post of this topic or you can just click
here to play it.
Thanks.