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TIGSource ForumsCommunityTownhallPast Memories released for iOS and Android
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Author Topic: Past Memories released for iOS and Android  (Read 397 times)
RobertoGuedes
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« on: October 24, 2013, 12:31:19 PM »


Past Memories is Give me Five’s latest project, a game from the runner genre for iOS and Android, with silhouette visuals. It is now available on the App Store, Google Play and Samsung Apps for only US$ 0.99 and equivalent prices for other currencies!

The game tells the story of a woman who has to face all the important memories of her life by going though several distorted stages full of enemies, which symbolize the fragments of her past that have come back to haunt her. Our heroine must try to survive those nightmarish worlds by evading the enemies chasing after her and overcoming all the obstacles that stand in her way.

She cannot fight back, she can only flee. But with the clever handling of dimension changing, and the several resources she is provided with, she can hold the monsters back and get to the end safe. With a focus on atmosphere and a storyline told through the game, Past Memories draws inspiration on different titles and original ideas from the developers to form a set of fun for the players.

Fans can also learn more about Past Memories, keep track of promotions and interact with developers on Facebook or Twitter.

Download the main theme, Past Melodies!

On October 31, we will release a new update for a free new content. Also, we are planning to release a HD version for tablets soon.

Check out the

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Quote
Full Changelog for version 1.1

- GAMEPLAY: Changes to the “electrified platforms” puzzle;

- GAMEPLAY: Character can now jump forward even when stopped;

- GAMEPLAY: TVs can now grab enemies better;

- GAMEPLAY: Rebalanced difficulty in some levels;

- CONTENT: New item!

- CONTENT: Changes at the ending;

- BUG: Fixed some enemies that weren’t colliding well with platforms;

- BUG: Fixed bug that prevented non-flying enemies from stopping when a “wall” item is used;

- GRAPHICS: Visual effects when using the jetpack after a change of dimension are now fixed;

- AUDIO: Volume of some sound effects of the second level are reduced to avoid saturation;

- PHYSICS: Some fixes for platforms in a few levels;

- PAUSE MENU: Fade in and fade out now used when changing the audio options in the pause menu;

- PAUSE MENU: “Restart Level” button changed for better understanding;

- GENERAL: Score menu now shows how many collectables there are in each level!

- GENERAL: “Back” button of the device can now close the app (Android version);

- GENERAL: Other optimizations;

If you have any questions, check out the F.A.Q.!
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