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TIGSource ForumsCommunityDevLogsFlightless (puzzle platformer)
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Author Topic: Flightless (puzzle platformer)  (Read 12822 times)
st33d
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« Reply #40 on: January 30, 2013, 08:26:50 AM »

The stats have changed to this:



Much more useful for the marketing side. It's a bit late for us as we can see the difference between our launch and reviews and whatnot, but anyone new to the system should have fresh data they can infer trends from.

What will come out of this is people will begin to understand what's driving people to Greenlight to vote. The process may become a bit more cynical in that respect, but at least it won't be from not knowing what the hell is going on.
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Udderdude
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« Reply #41 on: January 30, 2013, 09:26:19 AM »

Turning it into a giant popularity contest was already a pretty cynical move IMO.
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st33d
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« Reply #42 on: February 01, 2013, 11:21:26 AM »

Yeah, but they had no other way to clear you out of their queue. I think that's why they've put up an apathy button.

I think the whole switch was inspired by the cynicism of all the shit you see on Greenlight flooding into Valve on a daily basis. Yet we never knew what they had to put up with. And so we've now got this rather cynical system in place that lets us really see how unlikely it is to get on Steam.
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