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TIGSource ForumsCommunityDevLogsBLOCPK: Competitive Hoarding: Pickup Artists
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Author Topic: BLOCPK: Competitive Hoarding: Pickup Artists  (Read 48872 times)
Rat Casket
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« Reply #160 on: July 01, 2013, 10:16:25 AM »



An update.

Sprites dont line up as they should all the time but we need to drop in a new sprite and it will be fixed.

Things I did today:

Blocks spawn as a random color and are assigned an ID based on that color. When capturing blocks, warm colors are worth more points than cool colors.

Cleaned up the "step" event on my players. It went from over 100 lines of code to 10 lines.

Code:
collision();

if(holding == false)
{
    playerRedEmpty();
}
else if(holding == true)
{
    playerRedHeld();
}

It simply calls the collision script, and based on whether or not the player is holding a block it calls the appropriate script that handles his animation and actions.
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siskavard
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« Reply #161 on: July 01, 2013, 12:49:39 PM »

Cool! Can you get hurt by your own blocpk?
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Rat Casket
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« Reply #162 on: July 01, 2013, 12:57:01 PM »

Cool! Can you get hurt by your own blocpk?

You'll be able to yes. I just don't have any sort of death in the game yet. If a block is traveling above a certain threshold, regardless of how it ended up going that fast, it will kill you.
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ghoulkid86
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« Reply #163 on: July 01, 2013, 01:03:34 PM »

Just read through this entire thread. Very interesting to see the process this has gone through. Glad it ended up where it is right now. Seems like a very fun concept.
Also, please implement the blockp/blopck/blockp-thing in the actual game Smiley
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Rat Casket
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« Reply #164 on: July 01, 2013, 01:04:04 PM »

Just read through this entire thread. Very interesting to see the process this has gone through. Glad it ended up where it is right now. Seems like a very fun concept.
Also, please implement the blockp/blopck/blockp-thing in the actual game Smiley

Every time the game loads up and you see the title screen the P is in a different location.
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tanner bananer
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« Reply #165 on: July 01, 2013, 01:07:09 PM »

Every time the game loads up and you see the title screen the P is in a different location.

That's super great.
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ghoulkid86
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« Reply #166 on: July 01, 2013, 01:12:22 PM »

Every time the game loads up and you see the title screen the P is in a different location.

YES!
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Rat Casket
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« Reply #167 on: July 05, 2013, 10:35:20 AM »

Capturing works.

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Whiteclaws
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« Reply #168 on: July 05, 2013, 01:21:48 PM »

Plz make it so throwing the crate hurts enemies AND TEAMMATES !
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Rat Casket
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« Reply #169 on: July 05, 2013, 01:42:45 PM »

Plz make it so throwing the crate hurts enemies AND TEAMMATES !

if you get hit by a block that is traveling above a certain threshold, regardless of how it ends up going that fast, you will be killed by it.

but there are two frames in which you can catch it.
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Whiteclaws
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« Reply #170 on: July 05, 2013, 03:53:55 PM »

Plz make it so throwing the crate hurts enemies AND TEAMMATES !

if you get hit by a block that is traveling above a certain threshold, regardless of how it ends up going that fast, you will be killed by it.

but there are two frames in which you can catch it.

I WANT AN ALPHA NAO !
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Rat Casket
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« Reply #171 on: July 05, 2013, 09:28:56 PM »

I have to fix some collision stuff first! Right now you can get blocks stuck in walls and weird shit.
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RetsamugA
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« Reply #172 on: July 05, 2013, 09:51:01 PM »

In my very personal opinion it needs also 1 player mode,if AI its too brutally complicated(sure it is  Grin), it would be nice, some "trainings", or challenges against obstacles,or something like that  Smiley. BTW, the graphics are looking really cool. And the game concepts remembers me to a strange sega game called speedball hehe, this thing is going to be great
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world is full of invisible beautiful things
Blambo
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« Reply #173 on: July 06, 2013, 04:36:03 PM »

Whoop capping. I'm gonna make a block crushing animation to go with it.
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Dr. Cooldude
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« Reply #174 on: July 09, 2013, 06:19:39 AM »

Why haven't I posted here yet?

This looks awesome, I'm going to follow this. Grin
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siskavard
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« Reply #175 on: July 09, 2013, 06:35:39 AM »

BLOCPKBUSTER
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Dr. Cooldude
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« Reply #176 on: July 09, 2013, 06:44:58 AM »

BLOCPKBUSTER

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Blambo
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« Reply #177 on: July 09, 2013, 06:48:24 AM »

Is this a blocpk party I see?
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Rat Casket
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« Reply #178 on: July 09, 2013, 06:51:14 AM »



Scoreboard, take one.
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ghoulkid86
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« Reply #179 on: July 09, 2013, 07:00:49 AM »

This. I need this.

Glad to see you're still working on it despite the second thoughts Hand Thumbs Up Left
Scoreboard looking good so far.
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