Corpus
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« on: May 30, 2008, 10:24:33 AM » |
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In Larkin, you're a... circle. You carry with you, at all times, your trusty ball... thing. It spins around you constantly.
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The entire game is controlled with the mouse. You can move towards the cursor with the left mouse button, but you're quite slow. | | The right mouse button expands your ball's orbit, and puts it into "sticky" mode. It'll attach itself to obstacles, causing you to begin to spin around it. When the right mouse button is released, the ball is detached, throwing you out of your orbit. This allows you to move quickly around the level. | |
You can use the throwing mechanic to launch yourself into enemies. There's none of that "shoot from afar" nonsense, here. Also, your ball can stick to enemies. Some will act as anchoring points, while others will merely be dragged around you, allowing you to use them against their friends. | EDIT: 5 months later, I noticed an erroneous comma placement. How very embarrassing.
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« Last Edit: October 11, 2008, 02:34:47 PM by Corpus »
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postlogic
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« Reply #1 on: May 30, 2008, 10:37:42 AM » |
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The graphics have to look like that. Seriously.
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No animals were harmed during the making of this post. Except one.
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Akhel
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« Reply #2 on: May 30, 2008, 10:44:01 AM » |
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Very nice concept, very nice thread, very nice graphics indeed. This one looks like yet another potential winner.
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Sar
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« Reply #3 on: May 30, 2008, 10:45:44 AM » |
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The graphics have to look like that. Seriously.
With the arrows and everything. ;-)
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moi
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« Reply #4 on: May 30, 2008, 10:54:39 AM » |
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Is that for the PG compo?
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subsystems subsystems subsystems
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Corpus
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« Reply #5 on: May 30, 2008, 10:56:54 AM » |
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Oh, yeah:
"Also, the levels are procedurally generated."
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Terry
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« Reply #6 on: May 30, 2008, 10:58:29 AM » |
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Looks interesting! Kinda sounds like the sorta thing we'll need to see in motion, though, to really get how it works. What's with the name? Reference to Philip Larkin, or something else?
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moi
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« Reply #7 on: May 30, 2008, 11:00:03 AM » |
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Sounds like fun
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subsystems subsystems subsystems
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Pip
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« Reply #8 on: May 30, 2008, 11:01:14 AM » |
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Larkin about.
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lowpoly
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« Reply #9 on: May 30, 2008, 11:22:17 AM » |
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What's with the name? Reference to Philip Larkin, or something else?
Pretty sure it's an homage to Barry Larkin, one of the greatest shortstops of all time.
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Corpus
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« Reply #10 on: May 30, 2008, 11:47:12 AM » |
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Larkin about.
This guy has it. Sounds like fun I hope it will be! I started working on it on Sunday, and didn't get "into" it until Wednesday, so it's been a bit of a sprint. Thanks for all the compliments. Hopefully the game'll live up to them Oh, and I've actually been considering having arrows as part of the graphics, but I doubt I'll have time to implement it to see how it looks anyway.
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increpare
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« Reply #11 on: May 30, 2008, 12:24:29 PM » |
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Round something nearly at an end, And what cohered in it across The years, the unique random blend Of families and fashions, there
At last begin to loosen.
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Melly
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« Reply #12 on: June 22, 2008, 12:35:55 PM » |
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Gentlemanly badgerman, any updates?
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Corpus
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« Reply #13 on: June 23, 2008, 11:13:23 AM » |
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Dammit, Melly, you necromancer!
I kinda got depressed on the last day of the competition and didn't want to work on it any more, but I've twiddled with it a little bit since then. Honestly, there isn't more than 5 hours' worth of work to be done on it, so I'll hopefully sit down and sort it out sometime in the next fortnight.
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agj
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« Reply #14 on: June 23, 2008, 12:28:06 PM » |
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Too bad, but I'm sure that it'll be a great game, it promises to be very unique. And I hope you keep that style, or choose one that's equally as appropriate, for the finished game.
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Bezzy
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« Reply #15 on: June 24, 2008, 10:33:20 AM » |
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It looks cool, and you've defined a nice tight central mechanic to explore. Good stuff. +1 on people who want to see this.
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William Broom
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« Reply #16 on: June 27, 2008, 09:10:44 PM » |
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The control system sounds a bit like Guppy, and the tech demo of that game was really fun. I quite like the idea of control schemes that are initially difficult but very empowering once you get the hang of them.
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PHeMoX
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« Reply #17 on: July 14, 2008, 09:57:42 AM » |
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The graphics have to look like that. Seriously.
Heck yes, i totally agree.
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"Fun is rule."
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acidBatterie
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« Reply #18 on: July 14, 2008, 10:52:22 AM » |
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yes, the graphics have to look like that this is one of the better ideas i've seen for a game - very, very smash, Corpus
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