Kidash
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« on: June 30, 2016, 07:24:28 PM » |
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As an army of one, destroy waves of enemies across different arena-style battle grounds. Strategically collect weapons and perks to increase your chances of survival. Test your skill against bosses that are determined to eliminate you before you can blink. You only have one life. Demo Available on GameJolthttp://gamejolt.com/games/battle-buggy-glitch-demo/162355Here are some snaps and video link (at the very bottom)
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« Last Edit: August 25, 2016, 07:47:04 AM by Kidash »
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Kidash
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« Reply #1 on: June 30, 2016, 08:48:54 PM » |
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Chopper AI in the making.
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bdsowers
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« Reply #2 on: July 01, 2016, 08:32:55 AM » |
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What are the big red circles for? They seem a little unnecessary.
I like the beginnings. I've made a couple similar games myself, and there's a lot of fun stuff you can do here.
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Kidash
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« Reply #3 on: July 01, 2016, 08:53:59 AM » |
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What are the big red circles for? They seem a little unnecessary.
I like the beginnings. I've made a couple similar games myself, and there's a lot of fun stuff you can do here.
The circles are just for testing. Line of sight for the choppers. Was trying to figure out what range would be best before they went aggressive on the player. I welcome any suggestions you might have
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Kidash
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« Reply #4 on: July 03, 2016, 06:16:21 AM » |
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Testing out random perk and random weapon generation. so many bugs to get through. But I got about 20 unique weapons (unique in how they work) and about 10 perks so far. Still experimenting with perks that aren't so common in other games. hooray for progress.
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Kidash
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« Reply #5 on: July 04, 2016, 06:39:26 AM » |
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Kidash
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« Reply #6 on: July 07, 2016, 05:23:15 AM » |
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Kidash
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« Reply #7 on: July 07, 2016, 09:52:22 PM » |
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Kidash
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« Reply #8 on: July 08, 2016, 11:55:44 AM » |
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Before game dev, I was actually into graphics. If you are interested, you can check out my deviant art page http://kidando.deviantart.com/ or my dribbble profile https://dribbble.com/kidandoOne of the hardest things I had to do was identity design. I learned a couple of things about colors and what not, so I thought I'd put something together for Battle Buggy Glitch. Since the theme is somewhat tron-ish, I went for this 80s style look. Decided to go for that 80s style logo...ish. I like it. Looks like I'm keeping it.
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Kidash
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« Reply #9 on: July 08, 2016, 12:49:37 PM » |
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Last update for the day Title screen intro. The shaders add a nice and subtle effect. I love Game Maker
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Kidash
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« Reply #10 on: July 11, 2016, 11:54:01 AM » |
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A lot of "little" features have been added, including room transitions (Player is persistent, carrying over all his perks, weapons and loot over to the next stage). General code cleanup so that I can begin adding more classes of enemies. I was going to go for randomly generated stage layouts... but my goal is really to have this small game out as soon as yesterday. I might revisit that as an extra mode if it actually does well.
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Kidash
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« Reply #11 on: July 11, 2016, 12:21:58 PM » |
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Kidash
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« Reply #12 on: July 16, 2016, 08:25:12 AM » |
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Kidash
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« Reply #13 on: July 17, 2016, 08:59:38 AM » |
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Kidash
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« Reply #14 on: July 20, 2016, 10:31:19 PM » |
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Not much to add in this update. I have extended the demo gameplay to just one more level/stage. Just to hint at the possibility of variation. . Plus added in a lot of 8-bit nes-type sounds for the fx. Works great. Now... time to do last minute cleanups and to finalize pause menu buttons. Shooting for releasing the demo this weekend.
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Kidash
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« Reply #15 on: July 23, 2016, 11:18:09 AM » |
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Kidash
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« Reply #16 on: July 23, 2016, 11:32:35 PM » |
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Decided to end the tutorial section with a Blue Pill / Red Pill choice. I'm a huge fan of The Matrix. In fact, just finished watching all 3 movies again (for the millionth time). Just a little fun . Wondering if this counts as an Easter egg?
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Kidash
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« Reply #17 on: July 24, 2016, 12:02:42 PM » |
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GarBenjamin
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« Reply #18 on: July 24, 2016, 12:47:57 PM » |
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Looks quite solid so far. Kind of reminds me of Bit Blaster XL. Great job!
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Kidash
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« Reply #19 on: July 24, 2016, 06:55:24 PM » |
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Looks quite solid so far. Kind of reminds me of Bit Blaster XL. Great job!
Thank you
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