Well, a lot has happened since I last posted a devlog entry.
The Big BreakFirst off though, we took a multi-month break from the project, since we seemed to be spinning our wheels. Coming back to it with a fresh perspective however, we decided to drop the CRT effect: It would have made distribution a bit more difficult (due to Stage3D), and the minimum requirements to run the game were noticeably increased, which is never something you want with an AS3 game.
We eventually decided to go back to a version of the game before we added the CRT effect and just release the darn thing
This project was always intended to be a small, fun game and I think the results meet the requirements.
Released on KongregateOh! Which reminds me: The game is available to play over on Kongregate! The link is here:
http://www.kongregate.com/games/IfThenSoftware/haukr Which brings up one more thing: We finally decided on a name for the game. It is called "Haukr", meaning Hawk in Old Norse.
What Now?We recently entered a month-long game jam for April called the
64Digits Spring Competition. Our entry for it, named Akarn, has been developed almost entirely on the livestream over at
http://www.twitch.tv/invisibleman6 (you can watch recordings over there as well). Akarn is almost ready to be released as well, so stay tuned!
My brother and I also have plans on entering into this weekend's
Ludum Dare 29 which should be a lot of fun