It's not enough to carry a weapon on hand, or swing with valor. A survivor will need to know their opponents well, and they'll need to know how to live off the land and scavenge for resources.
Sharklets may look adorable, but the energy from the rift has morphed their genetics and they no longer survive only in water. Up close they attack swiftly with powerful jaws. Try to flee and they will belly slide after you with great tenacity.
Despite a derpy appearance, the Shamaleon has a variety of defense mechanisms. From afar it belches poisonous bubbles. Up close, it attacks with a spiked horn and a tail lash.
Slimes have adapted to using camouflage. They disguise themselves as plants or rocks until their prey gets nearby. Use caution when traveling in lush areas, as they pull the leaves inside and immediately attack.
Deadwood's are a multi threat enemy. Get up close and they will hammer into the ground, destroying targets in close proximity. From afar they cast nature magic, and can snare their prey.
There are a variety of rumors circulating the Knobolds. They travel in groups, each wearing a different rank of masks. Where you find one, more or surely nearby. They attack up close, with range, or with magic. There is safety in numbers and they will surely outnumber you.
Knowledge is part of the battle, but it is not all of it. You will need to live off the land. Most everyone uses water buckets or watering cans to maintain their crops, but for some reason you are attuned to the Mists Shard. It has unlimited watering capacity, and can be enhanced to water larger fields. Don't mind the face the cloud makes when summoned. It always feels better after "draining the tank."
When all of these options have been utilized, be sure to gather resources to hold one last advantage. Every so often Seed and Feed sends packages airmail to customers in other towns. Every so often one of those packages floats over town. Perhaps befriending someone will lead to the ability to "borrow" a few of those packages. It is life and death afterall.
Setting this information aside, I wanted to create enemy models that were familiar, and some that are my own. I've grown quite tired of the same slime, rat, bat, skeleton, etc models. This is a fantasy world. It should be fun, exotic, and different. I'm not saying there's anything wrong with sticking to archetypes, I'm just saying I'm tired of the usual archetypes and it's more rewarding to give new mechanics to old faces.
The watering can method has been used in several games. I don't want to be a knockoff of another game, so I want to switch the animations up a bit too. I originally wanted to do aquatic spirit animals like a sea turtle spirit,or a manta ray spirit but it just didnt fit. Too many details into too small of an area made it illegible. It dawned on me, why shouldn't the player have special abilities? They're linked to the mists afterall.
Last I wanted to bring some of the fun and excitement inspired from Animal Crossing: The balloon packages. Seeing those sailing over my town always excited me and gave me adrenaline. I never knew what would be inside
until they ruined it with crap balloon furniture. One of the NPCs has a backstory involving the Seed and Feed company. Befriending them will give you beneficial information to the ins and outs of some of their operations.