Thanks! A lot! Yeah!
@ninjutsu
I wanted the town to be big enough so that you'd have a bit to explore-- My hope is to fill it up with interesting things and people.
I never thought about people making crazy huge names, I think that's a good idea.
I'll work on the shops... Hahaha.... I mainly just wanted to get them *done*! And yeah, the slimes are getting stuck on the walls. I'll have to go back and rewrite the spawning code to fix that one up.
Now for you, Hat boy. ASHKIN! *cracks knuckles*
Your highscore probably didn't save because you quit before exiting the cave.(by dieing) I'll make sure to fix that one, by having it set every floor or something instead of just when you leave.
I wanted there to be some repercussion to using such a strong spell. But I was starting to find it a nuisance when there was no way to recover your health in a dungeon. I think I might reduce it.
I'll see about the shield... Damage isn't completely negated even when using the shield. So using it for long periods of time still hurts you. I was considering making it slowly drain MP as the other option.(because I don't want to make things too complicated with too many gauges to watch.)
Nada on the hats, I want them to be a purely visual element! Think of them as achievements. But not gay.
Definitely agree on the enemy variety. It really is hard making up new enemies that truly feel unique!
I decided I wanted to avoid inventories and loot in this game, so it would either be score or experience.(score turns into currency) And maybe unique hats, yes!
It's level 20 to get your second weapon. You were close, man!
More hats? You got it, bub~
I'll totally fix that movement thing-- I encountered it too.
Shops sound like a great idea. But I don't want to be all stereotype RPG shop with it. I've got a few cool ideas for that! In-Cave restaurant lolwat.
I doubt I'll do a spin attack, because that won't work out for every weapon type. A "special attack" is doable, but I don't want to make the mechanics too complicated and put too many complex layers in. Possible, though! Don't think I won't keep this in mind
I agree with the graphics. I really need to work on my palette(the colors don't match each other very well, which is probably why it feels dirty.)
Putting life into The Pocket should be really fun, too! And I also have a surprise building in mind which I haven't yet unveiled, as it is under construction(*wink*), and I think it'll add a lot to the 'culture' of the game.