Andrew Brophy
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« Reply #300 on: November 13, 2011, 04:28:06 AM » |
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vlambeer's serious sam game, also.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #301 on: November 24, 2011, 05:06:52 AM » |
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update i wrote a FAQ about the game. those curious to learn more information about the game can now read more details about how it works. the faq isn't done and i plan on expanding it eventually, but it can operate as a guide for playtesters (and yes i still have to send the game out to playtesters; i will soon). i'll also edit this into the first post, but you can find the FAQ here: http://rinku.livejournal.com/1961204.htmlanyway, since my last update i've continuing to code creature redesigns and editing creature challenge areas for those redesigns; i'm now 95% done with creature redesigns but still have a couple more creatures to go new screenshots:
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PompiPompi
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« Reply #302 on: November 24, 2011, 05:15:41 AM » |
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Interesting, maybe you should have divided the FAQ into "Story\background" and "Technical\Gameplay", because when you started to talk about the story I stopped reading. I don't like spoilers.
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Master of all trades.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #303 on: November 24, 2011, 05:16:44 AM » |
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understandable, but note that all of the story mentioned in the faq is revealed to the player in the first half-hour during the intro; i didn't reveal anything about the story that isn't in the intro to the game
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PompiPompi
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« Reply #304 on: November 24, 2011, 05:26:29 AM » |
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Yea, I guess, but then it would make the intro less fun to watch. Of course the majority of your players won't encouter this FAQ before playing, I think. Over here we are not your standard players.
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Master of all trades.
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ANtY
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« Reply #305 on: November 24, 2011, 05:58:14 AM » |
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Yea, I guess, but then it would make the intro less fun to watch. Of course the majority of your players won't encouter this FAQ before playing, I think. Over here we are not your standard players.
I think that this game's gonna be bought more from TIG's users than ordinary people and thus I don't agree with the "we are not your standard players" theory
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« Last Edit: November 24, 2011, 06:05:05 AM by ANtY »
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PompiPompi
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« Reply #306 on: November 24, 2011, 06:01:04 AM » |
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Err, I really don't know. I hope not, because I am not sure there are so many TIGUsers Compared to the masses outside TIGSource.
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Master of all trades.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #307 on: November 24, 2011, 09:17:13 PM » |
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yeah i actually doubt very many tigsource users will buy it at all; most of the people who bought immortal defense never heard of tigsource. i only know one or two people on tigsource who bought my last game, so i don't expect it to be much different for this one. selling indie games to indie game developers is generally a *terrible* idea, because they tend to be a) poor or kids who can't buy stuff online, b) can make games themselves anyway, c) overly critical of games. i don't even have many indie game devs as playtesters
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« Reply #308 on: November 24, 2011, 09:57:38 PM » |
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i don't even have many indie game devs as playtesters
I'd love to be one Paul.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #309 on: April 25, 2012, 06:01:33 PM » |
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sorry for the lack of updates recently. eva has been posting new screenshot's on the game's site/blog, which you can see here: http://studioeres.com/sd/?cat=blogkeep in mind many of the screenshots are unfinished/testing and may not reflect what's in the actual game as for updates on progress, i've been working on dream mode, which is the ulterior half of the game's exploration mode. or another way to put it is that dream mode is a foil for exploration mode. i don't want to say much more about it yet, partly because its nature is essentially a spoiler, and partly because i'm not yet totally sure where i'm going to take it (it could go in one of several ways) here's a few screens from those recent blog posts by eva (there are more at that link above): and sure, anyone who wants to be a playtester and has more than like 200 posts on this forum is welcome to join up; just say you're interested and i'll pm you when the game is ready for playtesting (which will *eventually* happen)
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« Reply #310 on: April 25, 2012, 06:16:14 PM » |
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interested
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ஒழுக்கின்மை (Paul Eres)
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« Reply #311 on: April 25, 2012, 06:18:45 PM » |
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you just said that in the post above that post
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pluckyporcupine
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« Reply #312 on: April 25, 2012, 06:27:25 PM » |
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121 posts, but I'm interested nonetheless.
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« Reply #313 on: April 25, 2012, 06:33:44 PM » |
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you just said that in the post above that post
B)
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Udderdude
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« Reply #314 on: April 25, 2012, 06:46:50 PM » |
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Nice screenshots. I'd be willing to give it a try.
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airman4
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« Reply #315 on: April 25, 2012, 07:22:18 PM » |
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Nice job dude
I hope the whole game is not a dream
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ஒழுக்கின்மை (Paul Eres)
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« Reply #316 on: April 25, 2012, 07:37:07 PM » |
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you mean like super mario bros. 2? haha
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airman4
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« Reply #317 on: April 25, 2012, 07:46:55 PM » |
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Hahah
and don't make your game hard like hell too xd.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #318 on: April 25, 2012, 08:08:57 PM » |
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oh, there are 3 difficulty levels: casual (easy), modern (middle), and classic (hard)
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WelcomeToAwesomeness
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« Reply #319 on: April 25, 2012, 08:13:04 PM » |
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interested
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