Alright, now is as good a time as any to get a bit more specific.
The screenshots I showed you before are me prototyping the game's block programming language. Why does the game have a block programming language? Because that's the core concept.
At first, It'll work like this:
- Hit Q to freeze time.
- From here you can select several objects.
- Then you write a spell to act on those several objects.
- Then you press Q again and the code you wrote is executed in front of you.
Later, it'll work like this:
- At a savepoint, you can edit the spells stored in any gun you are carrying.
- Spells can also be bound to you, hearts in the health bar, objects etc.
I don't have any images of this in action yet. This is a progressing concept. I've started adding it in more detail but I'll probably need to upload a video to youtube to show it properly.
In other news, we have a new tileset: