gimymblert
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« Reply #720 on: August 14, 2017, 04:45:00 PM » |
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The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys
Overworld analysis inside
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SchriefFighter
Level 1
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« Reply #721 on: August 15, 2017, 12:34:44 PM » |
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Huh, I've been seeing that video around the internet. Interesting!
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gimymblert
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« Reply #722 on: August 15, 2017, 12:38:43 PM » |
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The whole series is interesting
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JobLeonard
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« Reply #723 on: August 16, 2017, 02:35:30 AM » |
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Not able to watch it now (work), TLDR what the connection to BotW is other than being a Zelda game?
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gimymblert
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« Reply #724 on: August 16, 2017, 04:43:05 AM » |
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The series is leading up to BOTW and will contrast BOTW to the previous zela, it's why the series was started. He do build up to BOTW with tease in this video, though we will have to wait way until the second dlc released and played to have the botw video.
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gimymblert
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« Reply #725 on: September 28, 2017, 10:12:51 AM » |
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Mod alert, model swap is happening, all hell is ready, apparently just weapon and main character, can't wait for total conversion if they have the terrain, enemy and environment. WORK ON WIIU (use the program wii u usb loader) https://www.youtube.com/watch?v=MQq6oYJbJWQ? waluigi there is also plenty of hack program to enhance performance SPECIFICALLY for botw I'm personally bound by CPU an HD, gpu seems fine and it's a laptop gpu and there is "graphic pack" for lower gpu (reduce resolution). Xenoblade is kinda fine though.
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« Last Edit: September 28, 2017, 10:21:19 AM by gimymblert »
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JobLeonard
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« Reply #726 on: September 29, 2017, 10:13:33 AM » |
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It is surprisingly infuriating that the last video isn't a 60fps capture
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gimymblert
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« Reply #727 on: October 03, 2017, 06:52:39 PM » |
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http://www.neogaf.com/forum/showthread.php?t=1442300Breath of the Wild CEDEC 2017 developer presentation http://www.4gamer.net/games/341/G034168/20170901120/4Gamer article with diagrams (Japanese) https://twitter.com/gypsyOtoko/status/915037635663425536Twitter thread with translation and with photos of slides Interesting stuff: They had a flagging system where messages would appear in-game marking bugs, things to change with information on the issue A lot of talk about the game's world design, and how they utilized sightlines and "triangles and rectangles" as guideposts and ways to draw the player's eye. Heat maps showing how they originally placed events between towers, but that lead to everyone just following towers and having a very linear experience, and it drastically changed after they adjusted this And they adjusted it by created various tiers of vertical signposts that would distract and sidetrack players so they would wander off toward the one that most attracted their playstyle or needs (ie, aggressive players would go for camps, exploration players would head toward shrines, etc.), and that they deliberately allowed the visibility of these to change during the night. This is all really neat stuff. The concept of making open worlds "hilly" to make them seem bigger and entice players with landmarks is a super old one, but I didn't realize how much thought they put into it until now. Matt Walker @gypsyOtoko 19h19 hours ago More FYI - I found all these summaries here.JP net notes that devs were in awe, "only NCL knows how to really make games" https://twitter.com/gypsyOtoko/status/915122779762024449https://www.polygon.com/2017/10/3/16412614/legend-of-zelda-breath-of-the-wild-development-game-designBreath of the Wild’s brilliant game design, explained 12 All the tiny development stories you’re dying to know
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« Last Edit: October 03, 2017, 07:50:52 PM by gimymblert »
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SchriefFighter
Level 1
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« Reply #729 on: October 03, 2017, 07:47:16 PM » |
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I hope we get more info on the Champions Ballad soon, as we're getting closer to the "Holiday" season.
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truewarrior
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« Reply #732 on: November 03, 2017, 06:27:51 AM » |
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May have to buy a Switch purely for this game. I'd also play Mario Kart I guess... but always been a massive Zelda fan after OOT and MM.
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Video games are bad for you? That's what they said about rock-n-roll _ Shigeru Miyamoto
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gimymblert
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« Reply #733 on: December 07, 2017, 08:27:31 PM » |
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Well fan will be more than happy:
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s0
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« Reply #734 on: December 08, 2017, 04:59:59 AM » |
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He rides a road That don't have no end An open highway Without any bends Tramp and his stallion Alone in a dream Proud in his colours As the chromium gleams
On Iron Horse he flies On Iron Horse he gladly dies Iron Horse his wife Iron Horse his life
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gimymblert
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« Reply #735 on: January 29, 2018, 04:48:01 AM » |
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The last boss key video:
The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys
Also the botw emulation is finally mature, it's up to speed on weaker pc now!
Cemu 1.11.3 | i5 Performance Testing | Zelda Breath of the Wild
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gimymblert
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« Reply #736 on: January 29, 2018, 04:48:47 AM » |
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Cemu 1.11.4 | Final Shader Cache | Zelda Breath of the Wild
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s0
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« Reply #737 on: January 30, 2018, 11:41:49 AM » |
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this gam is still gud. that is my opinion.
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JobLeonard
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« Reply #738 on: January 30, 2018, 01:46:11 PM » |
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The last boss key video:
The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys
The last Zelda Boss Keys video. I hope he'll tackle the Metroid Prime series next!
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Dobles
TIGBaby
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« Reply #739 on: February 11, 2018, 03:30:44 AM » |
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May have to buy a Switch purely for this game. I'd also play Mario Kart I guess... but always been a massive Zelda fan after OOT and MM.
You're not kidding. I finished my second playthrough just the other day. Haven't touched the game after I finished it back when it was released. I enjoyed this playthrough more than the first one! I really enjoyed focusing on the little things now that I knew where to go and what to do.
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« Last Edit: April 26, 2020, 02:52:04 AM by Dobles »
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