InfiniBounce - A Game In One WeekTaking a break from Nitere and Terrene with the goal to make something from concept to release in one week. The game? A bouncing ball juggling game for mobile phone.
The game is simple, tap or hold your finger to the touch screen and bounce the ball. Keep it bouncing and make sure that none drop below the screen. If even one ball drops, it's game over.
My ever hard working friend Ledi has once again put together nice artwork on short notice. She is even putting together a few more themes for some extra backgrounds.
There are two areas that need work:
The UIThe evolution of the UI Plan from version 2 -> 3 -> 4 as either the programmer nixed layouts he hadn't figured out how to code for yet or new layout options were discussed. Also, thinking back I don't think I ever saw version 1.
Then the plan met the programmer who just wanted to get something working to test the code.
I will not be allowed to release the game unless its UI gets into shape (not if I want to retain the co-operation of Ledi).
Mobile StoreSo the plan is to use this game to experiment with micro-transactions, to do that I need to learn the store system. I'm using
Soomla a free Unity compatible API which covers both Apple and Google stores.
My hope is to have everything ready in two days. I'm allowing myself 3 - 4. If I succeed, this will be the fastest turn around for a game that I've made.