The game is now available, give it a try and don't hesitate to give us some feedbacks :
Hi everyone !
I’m happy to open this devlog about Spider Fall project. This project is above all a challenge we laid down to ourselves, me and a friend : it’s about (almost) finishing a game in 2 weeks (around 10 working days).
Of course, the game’s scope is quite small and we plan to have more a beta version thant a ready-to-release one, but we’ll do the best to have something the most polished we can.
**** Update ****Actually (and it was predictable), the development took almost 11 months ! The 2 weeks challenges was quite ambitious and, as we both had to return to our respective full-time jobs, the progression was a little bit slowed down. Anyway, we finally did it and are happy and proud to present our game on Android and Apple stores !
The gameThe game itself is a small mobile game, based on score and risk taking that we would want addictive.
To be more precise, you control a falling spider, making her (I don’t know if’s a girl, but in french it’s a feminine word, so it’s more natural to me ^^) avoid obstacle. Quite simple but some other rules make it quite different (at least, we hope) than other « avoid obstacles" mobile games :
- If you brush past obstacles, you increase a combo counter
- After x obstacles, you have to pass a « gate » where you score less or more relating to your combo count.
Whenever you want, you can stop the game and get your scoreIf you die touching an obstacle, you loose and score nothing.
So, all the game is about « do I want to continue to score more and really beat my friends taking the risk to loose all ? ». Classic risk taking mechanic Update : No more "lose all if you die", it was too much punitive. Now only the "brush past obstacles" risk remains to make combos and increase your score.
The technologyThe game is made with Unity free version and no specific plug-ins.
Update : The project uses now the DOTween plugin.
The team- I, Yoann, am in charge of design and programming.
- My friend Julien is in charge of graphic design.