Last in the Void, in one sentence, is a throwback to the Atari 2600 games of old, as well as being what I consider the essential survival horror game.
Now wait, you scream and point fingers at me saying that the market is oversaturated with survival horror games, why couldn't I do something simpler? This game isn't about combat, or crafting, or even pretty graphics, it's just about exploring a large pseudo-random world and getting a high score. I'm taking everything that's unnecessary and stripping it down to the basics, the fear of losing. It's not complex, nor is it the greatest, but it's something I've wanted to do, and decided that this way would be the best.
GameplayThe clock ticks down, and you begin to hunger. You search frantically for a bit of food before your hunger depletes, but then you realize that you're starting to get sleepy as well. What do you decide- sleep for a few hours so you could get the food you need faster, or do you slog on, moving slower because of exhaustion?
You get points for merely surviving. Not surviving well, just surviving.
Pre-Alpha Gameplay Footage(Yes, it's missing like 95% of assets and gameplay, it's just a minimum viable product at this point)
Most updates will be here. No idea how else I'm going to take this, but I'm already happy with what I have.