The current state is a result of something positive meeting with harsh reality.
The positive thing is that anyone can start learning (and make visible to public) anything nowadays.
However "No one is born with skill."
("It is developed through exercise, through repetition, through a blend of learning and reflection that's both painstaking and rewarding. And it takes time." - Twyla Tharp)This hardly "costs" us anything, except that we have many more beginner-works to go through.
And eventually, we ought to have more of the "expert-works" too.
EDIT: It
is possible that the working (and learning) morale of "current generations" and therefore workmanship in general
is in decline because
"civilization reasons", but that is a difficult topic that cannot be discussed in the hobby-perspective only (which is what indie games ultimately are), because it kinda touches everything.
(Just FYI, in such a discussion, I would argue that this is only an illusion created by perspective/lack of data.)
As for the "developer x marketer" approach of today's indie creators, I think it's best to move with that to
[Design] Richness in classic indie games (where it's been mentioned too).