Ashaman73
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« Reply #200 on: June 14, 2012, 12:33:41 AM » |
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Some comments on your gui.
1. Try to cluster important elements (life, mana, actions). 2. Move the the most important UI elements where you have a good view of the character and these elements at the same time. 3. Move seldomly used or unimportant things to the corners. 4. Try to minimize eye-movement while playing. 5. A dark background for your gui elements could help to distinguish them better from the game world. 6. You saturated use of color for the ui elements in the left,top corner are a little bit too much. Try to use eye-catching ui elements only if they are really important for some action. You game world should pop up and your ui only if something important is happening (animation will attract more attention than color). I.e. a blinking health bar when you are low on health.
PS: the overall look and art style is really awesome
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SpaceFish
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« Reply #203 on: July 05, 2012, 11:25:53 AM » |
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I really like the looks of this game and i think you should keep the graphics for these hearts... Ill be following this project for sure
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Dom2D
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« Reply #204 on: July 05, 2012, 07:07:18 PM » |
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I keep referring to this thread, when I need awesomeness to inspire me. Even the way you're showing this art and the UI in cute, perfectly aligned jpgs, down to the perfect font for it, to the little details, man, this is SO inspiring. /drool
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08--n7.r6-79.84
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« Reply #205 on: July 07, 2012, 06:52:50 AM » |
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Oh, SO clogged interface. clogged, да никак не могу превозмочь себя и убрать что-нибудь лишнее лог, например лол, лень переводить @ Dom2D
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08--n7.r6-79.84
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« Reply #206 on: July 07, 2012, 06:58:44 AM » |
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Ill be following this project for sure lol, your trick failed, SpaceFish i prefer the latter option of hearts
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mokesmoe
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« Reply #207 on: July 07, 2012, 08:49:48 PM » |
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It doesn't look very clogged, just busy. (and only on the bottom)
I don't like the rainbow map.
Also I assume that chest notification doesn't stay, and that being gone will help.
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08--n7.r6-79.84
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« Reply #208 on: July 09, 2012, 01:09:42 AM » |
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(and only on the bottom)
You mean XP progress bar and log? Is there any need of use a log in zelda-like game? What you think about this?
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08--n7.r6-79.84
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« Reply #209 on: July 09, 2012, 04:39:32 AM » |
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Ventel from DA offered me a great idea - costume and icon setup, so you can play with your favorite character: Guess I should realize it.
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mokesmoe
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« Reply #210 on: July 10, 2012, 12:26:42 AM » |
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By bottom I meant the bottom half. (Below the arrow)
The things that I was talking about in particular were the map and chest notification (is that considered part of the 'log'?) which I said in my previous post.
XP bar looks fine.
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08--n7.r6-79.84
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« Reply #211 on: July 10, 2012, 08:18:07 AM » |
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The things that I was talking about in particular were the map and chest notification (is that considered part of the 'log'?) which I said in my previous post.
Chest notification is part of log, but map is not. Ok, thank you for feedback!
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clockwrk_routine
Guest
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« Reply #214 on: July 26, 2012, 11:36:57 AM » |
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fuck that's so nice! the switch stands out quite a bit and looks flat.
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08--n7.r6-79.84
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« Reply #215 on: July 26, 2012, 11:41:00 PM » |
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fuck that's so nice! the switch stands out quite a bit and looks flat.
yes, a bit i'm working on this, thank you!
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Nuprahtor
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« Reply #216 on: July 27, 2012, 12:12:45 AM » |
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Но... это огнестрельное оружие?
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Thank God For The Rain - a magical neo-noir JRPG - devlog, tumblr
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offset
Level 1
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« Reply #217 on: July 27, 2012, 03:18:37 AM » |
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Но... это огнестрельное оружие?
Но... это английский язык?
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Nuprahtor
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« Reply #218 on: July 27, 2012, 05:02:56 AM » |
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Зачем писать по-английски сообщение русскоязычному пользователю?
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Thank God For The Rain - a magical neo-noir JRPG - devlog, tumblr
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sb3dgraph
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« Reply #219 on: July 27, 2012, 05:16:40 AM » |
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Зачем писать по-английски сообщение русскоязычному пользователю?
Чтобы посетители Тигсоурса, которые придут сюда, не ушли, увидев непонятные закорючки. And yes: beautiful graphics! But the teeth in the floor? It's not nice, I think.
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