its a single framed 2D Runner with an emerging, active environment with very fluid grease-lighting gameplay with highly irritating yet addictive level structure influenced by PDA Games in Alien Hominid . Players instruct "Runners" to vault over dangerous obstacles x active walls & destructive enemy objects influenced by N+ by either JUMPing or STOPing. There are platformer based objects & platforms with different "End Goals"; the goal point at the end of each level.
Lost my coder, & my artist is kinda busy working this Summer also on our webcomic so..yeah just need a coder experienced with 2D platformers. Also need an artist/animator experienced with simple yet fluid animations
I will be providing the music & sound library as well, I just got a new drum machine/sequencer so I can produce -
http://tha-chiller.newgrounds.com/audio/an old flash game i worked on last year, i provided the sounds & music as well as the overall, its a pong clone, click on the Fat Guy to start the game & turn down your headphones -
http://www.newgrounds.com/dump/item/89ef2a1c556f276a752081b450158171FRAME SIZE: 800 x 600
A 2D single, far away wide-shot camera frame
Code Language; FLASH, HTML5 (& maybe later C#)
EST Time of Production: 1-2weeks
Asset Production; Art - character models are influenced after the runner "Canabalt". The load of art & animation goes into the highly exploited enemy objects & opposing forces modeled after N+, so the focus is more on the behavior aspects of the enemy objects, as their actions loop in the environment.
Code is easier because it focuses on the simplistic mechanics & simple yet nerve-inducing actions of the enemies & active walls. The real code goes into the exploited environment. so there's more of Level Scripting than hefty code, making this easier to produce.
If you're interested, you can read more on the Google Doc -
https://docs.google.com/document/d/1T1SLehxNurzVmFwh3XB-8SVCA6ZQEAIYLka5nEi2o_Q/edit