I think I have a basic idea of the objective of the game but, where do the numbers come from? It does look interesting but it's hard to tell what's going on. And you could really use some more satisfying visual feedback than just an X becoming a checkmark when you complete a puzzle.
Obviously its not explained in the trailer, but you hover over a slot and then press the corresponding number on the keyboard to fill it in. I'll obviously explain the game in greater detail in the game description, but for the trailer I was going for an implied visual explanation. Maybe it didn't work as well as I thought it would. As for the rest of the mechanics, things are still WIP.
Thanks, but I already have a composer. I'm just trying to finalize the trailer footage before I have him do up music for it.
Thanks for the feedback.