A Woodsman is minimalist exploration game.
It is a pet project of mine trying to capture and focus on the experience of exploring a space. The game features procedurally generated worlds that you travel through, mapping as you go, discovering 'artefacts', and learning the languages of different cultures to interact with them. The world imposes a variety of limitations on you so it isn't as simple as just walking around.
I have been working on it in my spare time for about a year now. All the major functionality is in. Although I am still reworking things as I people play it and I find the kinds. Most recently I reworked the translation mechanic. When you encounter a town for which you don't know the language (or alphabet; both are procedurally generated; although narrow in scope), you must 'learn' the terms to interact with the town.
Oh ya, and you can ride a moose (although that may disappear since I hoped to make it more abstract).
At present it is build for Android, ideally on tablet (originally I played around with the Ouya, but I found the controls unsatisfactory). Eventually I will probably port it back to PC though.
As it stands I am going through a phase of improving the UI & how the player interacts with the world. It seriously needs another pass on the visuals which will be next up (although my games are vibrant, this is still too unbalanced, and many assets are still very placeholder-y). I do have a few other mechanics I want to play with though. I usually interleave mechanic with general or engine work.
Any questions, feel free to ask. I do post builds online although it isn't easily accessible. I am open to suggestions of a better place to post them.