I've been working on a game for quite some years now, but have recently picked up the pace and this seemed like a great place to share my progress as I get closer to beta and release.
Current progress is that the game is on
Steam Greenlight, which is very exciting.
I have
a blog, where the progress has been chronicled so far. Open alpha is over, but there will be an early access before the 1.0 release. There is also a
forum with some documentation and development information.
Highlights of the features planned for 1.0:
* Turn-based 4X fantasy strategy game.
* Randomly generated worlds, with randomly generated races, cultures, dungeons, cities, pantheons and organizations.
* Different games modes. You can play as a warlord bent on conquest and empire building or a wizard with enigmatic goals.
* Fight battles in a turn-based tactical battle engine or let the game resolve them.
* A research system where new 'technologies' or areas of arcane research can be unlocked as the game progresses.
* When playing as a wizard, you research spells and rituals of increasing power. Seek out ancient artifacts, forbidden tomes and forge pacts with extra-planar creatures.
* Defend against planar invasions, or take the fight to the alternate planes in search of arcane power, riches or military allies.
* As a wizard, you can manage your tower, constructing upgrades available as you unlock them through research. Create a wondrous tower with a splendid bazaar, stables and enchanted gardens, make it a bastion of armories and mystic forges, or dig deep into the bowels of the earth and connect with the underworld realms.
* Manage your cities, constructing buildings and shepherding their development along various paths, such as martial, learning, spiritual or even crime and decadence.
* Random events to spice up gameplay and help weave interesting stories.
* Hidden cults plot and scheme. Uncover their hidden agendas, fight their intrigues or even try to manipulate them into becoming your pawns.
* Hire mercenary sellswords, summon magical allies or raise regiments from your towns and castles. Enhance regiments with attachments and upgrades.
* Design custom unit types by choosing from unlocked templates and selecting various modifiers, enchantments, weapons and armor.
* Recruit mighty heroes and send them to explore dungeons, ancient ruins and forgotten temples - or place them in charge of your armies and cities and forge a mighty empire.
* Ancient evils slumber. Beware waking them or taking too long to complete your goals. Defend your holdings against all consuming gigantic oozes, the mad ghoul king, eldritch horrors, or other ancient evils of great power.
* Customizable settings: size of the world, cultural and racial variety, planar invasions frequency, rival wizards/warlords, how dangerous the world is, rarity of magic, and many other things.
* Built to be very moddable. There is a custom map/world editor, and the content generator can be modded via text files.
Features planned for future updates:
* Play as a demigod trying to ascend to godhood, an ancient evil imprisoned/slumbering/dead/planeshifted/etc. trying to regain power and indirectly manipulating the world, or an shadowy organization (lycanthropic warrior monks bent on infecting the world with lycanthropy, mad cultists trying to bring about the apocalypse, secret crusaders against evil fighting to contain undead and demonic foes, dragon worshippers helping out dragons do dragon-y things, etc.)
* Separate maps for other planes
* Multi-player