Hi everyone! Excited to share a bit about Blade Ballet, the first game being developed by my company, DreamSail Games.
Blade Ballet is a multiplayer fighting game in which players take control of one of ten robots with unique weapons (swords, daggers, maces, etc.) and special abilities (dashing, bomb-throwing, stunning, teleportation, etc.).
They battle across a variety of arenas, attacking each other and avoiding treacherous environmental hazards in an attempt to be Last Bot Standing.
UPDATEThe Blade Ballet
Coming Soon page is now on Steam! We've confirmed simultaneous release on Steam and
PlayStation 4.
Meet the BotsOur goal is to make players fall in love with the characters, not just because of their abilities, but also because of their individual personalities. Whether you prefer wild-eyed, short-fused characters, sneaky backstabbers, or strong-and-silent types, we hope you'll meet your match.
Nix: Uses teleportation to effortlessly and mysteriously phase through enemies and line up the perfect attack. Commits fully to each new location - even if you go off a ledge, there's no turning back.
Vanguard: This chivalrous, noble bot has strong ties to a bodyguard origin. Armored and heavy, with a blazing charge. Slow-turning, but makes up for it with a long reach.
Torque: Yes, it will blend. Torque has no shields, but spins so fast in "Blender Mode" that any bot would be crazy to get within slicing range.
Ruckus: Powerful wrecking ball sweeps away all opposition. Ruckus uses a mace to reposition other bots at will. A mace-punch to another bot's face is particularly effective in combat.
DropJaw: Don't get too close to this bot unless you want to be laid low by a stunningly disruptive shockwave. Typical combo includes jump into Ground Pound, finishing off with the stab of a sword.
Syphon: How many swords is too many swords? Syphon steals the shields of other bots, then turns them into a ring of slicing death.
Riot: This solid and imposing maneuverable bludgeon of a bot makes up for a lack of swords with spiked shields that regenerate quickly over time.
Catbot: No bot is safe with this adorable deviant on the loose. Don't let that cute face fool you - this cat will slice through your shields without a second thought.
Trigger: Hectic and unstable. Lives for mayhem. This bot loves nothing better than to sling powerful bombs across the stage, wrecking everything in sight. Is not immune to self-destruction.
STEVe: STEVe was never meant to battle in the Blade Ballet arena, but gives it a good shot. The difficulty of mastering the strafe and powerful lunge makes every landed hit worth celebrating.
Here's a video showcasing STEVe, and also some Blade Ballet gameplay.
Deadly ArenasEach arena is its own unique experience. Some arenas have deadly environmental hazards, like a player-activated laser or tiles that unexpectedly plummet out from under the players. Others let players focus on combat while navigating interesting layouts.
ModesCurrently we have three modes in the game: Stock Mode, Timed Death Match, and Soccer Mode.
Stock Mode: You get to set the number of rounds (each on a different map) and number of lives per round/map. First player to win the set number of rounds wins the match.
Timed Death Match: Bot that gets the most kills in the designated time wins!
Soccer Mode: Play soccer on our custom soccer levels! 1v1 or 2v2 team mode.
Previous DevlogsWe've been tracking our Blade Ballet progress on our site for the past few months. Here are some sample posts if you'd like to learn more!
Shields Up!, HUDs, Respawn Platforms (6/28/2016)Weathering Storms, Better Dummies, Swag (5/2/2016)Greebles and Stuff (1/6/2016)Release PlansJust announced our launch date - coming to PS4 and Steam on August 9!
Love to hear what people think!