Hello everyone !
I am working on PR material for steam greenlight, so if you have some advice in that regard go ahead !
The game is called
Skywanderers and is made with Unity.
Build
spaceships and wander among the
stars !
Play with your friends, use blocks to construct spaceship and space stations, mine asteroids, and travel across a galaxy made of billions of stars.
Features : # A wide variety of
block, with various
subsystem : Engine, rails, seats, docking system, teleportation, holomap, and many more...
# New system of smaller
bricks and
studs : perfect for creating smaller scale creation, like weapons, turrets, control panels, customized cockpit, and anything you can imagine !
#
Logic system : link commands to subsystems, use signal duplicator, delay brick, or operations to create complex logical systems. You can link screens to subsystems to view their status.
# A full sized immersive
procedural galaxy made of billions of stars. Each star in the sky is real, you can travel to them as you want !
# Real life sized
planets and
planetary rings. You will travel at relativistic speed in each solar system. Thousand of kilometers and light seconds are the units !
# Immerse yourself in the
galaxy holomap, from the full galaxy to star level, then to system and even spaceship level, all in game.
Next big milestone will be planetary landing, and a survival mode (now it is creative only).
NB : some specific questions :
# I dont know if I can write something of the like : Think of it at Minecraft meets Elite !
# Also for the trailer I dont know if it is better to do something with a cinematic feel to it, or juste sample of gameplay. Cinematic trailer seems nicer, but will it is a lot harder to do and maybe less informative at the end.
# Building a website seems a lot harder and time consuming than expected
, so I plan to fall back on simply tumblr at this stage of the project. Do you guy think it is fine ?
Thanks !