Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411532 Posts in 69382 Topics- by 58438 Members - Latest Member: isabel.adojo

May 02, 2024, 10:53:08 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingSUPER SPACE EXPLORER
Pages: [1]
Print
Author Topic: SUPER SPACE EXPLORER  (Read 1624 times)
jwaap
Level 9
****


View Profile WWW
« on: June 09, 2010, 02:54:15 AM »

SUPER SPACE EXPLORER

This is an experiment I just wrapped up.

Fly around, discover all the planets, and name them. Planet locations are shown when landed.
Arrow keys to fly or pick ship color, keyboard to type, space to enter hyperspace.
f4 for full screen









DOWNLOAD

please listen to your favourite music while playing
Logged

mr. podunkian
Level 3
***



View Profile
« Reply #1 on: June 09, 2010, 03:30:58 AM »

just repeating what i said to you earlier about the game, just for future reference:

i think that the beauty of procedural generation really comes from complexity arising from simple algorithms, and moreover, being able to create an algorithm that approximates/fakes intent. by this i mean that a random level generator that can create a level that is always completable is infinitely more interesting than a random level generator that is clearly doing things completely randomly.

the problem with your game in it's current state is that the mapping between the random number generator and what you see is way too clear -- the only difference between planets is size, color, and location. when i set off from one planet towards another, i know off the bat that once i reach the other planet, it will always be round, and that from that other planet, i'll probably find another that is similar to it.

what you really need to look into is refining your algorithm. try to figure out either some way to create some logical connection (maybe meaningful w/ respect to gameplay) relationship between the random number generator and the planets it creates, or to make it random enough that it'll always be interesting.

maybe planets that are close together might share some properties? if you gave players the incentive to seek out, for example, blueish planets, the player, upon reaching a blue planet, might feel more of an incentive to search around any blue planets it finds. a real basic (and in my opinion, effective) example of this idea is minecraft, where certain materials (coal, ore, etc.) tend to be around other materials, so that once you find a material, you are much more inclined to search around it.
Logged

Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #2 on: June 09, 2010, 12:33:45 PM »

The basic idea is neat, and a fun thing to do for a bit. It didn't feel very deep, but it was nice and relaxing. Some kind of radar (a pulse that shows the directions to any nearby planets?) would be nice, and some other things that go on. I wouldn't suggest enemies, but what about stars that are dangerous to get near? Or gaseous giants that pull you in? Or asteroid belts that can destroy your ship? Etc.

(I named my planets after Incan deities, by the way. Smiley)
Logged
Arkitekt
Level 0
**


View Profile
« Reply #3 on: June 09, 2010, 03:54:22 PM »

It actually had an endgame!  I'm impressed, it took me a minute to figure out that I needed to actually be on the planet in order to see where the others were  Facepalm even though you said it in you op.

Once I figured that part out though it was pretty fun.  I somewhat agree with Podunkian, however my first question before sticking by his thinking would be to figure out what you had planned it to be.  As a simple exploration, find all the planets game, this was pretty stable.

One thing I would suggest in the wake of Pokunkian's thinking however would be to possibly have two or three planets orbiting a star of some sort.  I suppose then you could incorporate Inanimate's suggestion of having some sort of inhibitor (ie. stars kill joo).

Overall though I thoroughly enjoyed the experience!

e: grammar
Logged

Nothing is true; everything is permitted.
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #4 on: June 09, 2010, 03:59:57 PM »

I would also throw in my two cents to say that the planets will be even better with just a little more variety, in design, in shape, etc, with growing patterns expanding outwards so you can go a distance to find new things or simply set about exploring and naming the brown planet system after varieties of scotch.

In any case, this strangely enough gives me a Noby Noby Boy vibe, as in the sense of achievement gained is entirely unique to the player.

EDIT: also: making landing a bit more complex will add a bit of spice to the game to prevent me from simply smacking into planets. I know it tones down the simplicity, but a bit of Lander would make finding and landing successfully to name the planet more fun.

EDIT EDIT: Also, tiny flags that appear where you land.
« Last Edit: June 09, 2010, 04:03:00 PM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Arkitekt
Level 0
**


View Profile
« Reply #5 on: June 09, 2010, 04:06:34 PM »

set about exploring and naming the brown planet system after varieties of scotch.

This sounds like a game in and of itself Tongue

EDIT: also: making landing a bit more complex will add a bit of spice to the game to prevent me from simply smacking into planets. I know it tones down the simplicity, but a bit of Lander would make finding and landing successfully to name the planet more fun.

I agree, the landing seemed a little..out of place to say the least.
Logged

Nothing is true; everything is permitted.
jwaap
Level 9
****


View Profile WWW
« Reply #6 on: June 12, 2010, 06:55:23 AM »

I got rid of details on purpose, to see if I can motivate players without much extras. But I guess it didn't work very well. Smiley
Logged

Batmanifestdestiny
Level 1
*


When life gives you lemons, make an internet craze


View Profile WWW
« Reply #7 on: June 12, 2010, 11:27:21 AM »

I like this!  It reminded me of a 2D sort of Noctis.   After a bit of trying to find some really far out planets and getting bored with thinking that the technolights were actually planets, I managed to form an almost perfect orbit around a planet that I lovingly called Pinkland, since it was pink.
Logged

"Sweet Sacajewea, Batmanifestdestiny!  We've struck GOLD!" -Joseph, Utah Wonder

You have to plagierize the Italian.
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic