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TIGSource ForumsDeveloperPlaytestingWIP: 2D Sicescrolling RTS
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Author Topic: WIP: 2D Sicescrolling RTS  (Read 8345 times)
Apprauuuu
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« on: September 15, 2008, 05:59:10 AM »

Hi!
First of all sorry for my bad English.
Currently I am working on a 2d sidescrolling real time strategy game and I want to get some feedback for the idea. It's played like the standart rts like Warcraft III or Comamnd & Conquer with base building and unit control (micro) but instead of a view from above it looks like an old mario game.

To make the maps more maps interesting the maps can contain many plains where the units can move on which are connected which teleporters, destructible and buildable bridges etc....

For the game I use a simple hand drawn comic graphic style and an selfmade skeletal animation system. The units are scriptet in LUA and the core game uses C# with XNA.

The gameplay is based on multiplayer especially for the internet but there will be a singleplayer capaign too.

Here an older screenshot of the game:


Hope you like the idea.
I tried to make something new because I never found a game like this one.
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muku
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« Reply #1 on: September 15, 2008, 08:41:54 AM »

Interesting idea. As far as sidescrolling 2D RTS games go, there is Steam Brigade, but it doesn't have multiple layers and base building. Still you might want to look at it if you haven't seen it.

I guess the main concern is how strategic you can make gameplay when you really only have one direction to go, but the multiple layers might alleviate that.

And I'd say something about XNA but I don't want to start whining about it again. So there.
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Hayden Scott-Baron
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« Reply #2 on: September 15, 2008, 09:12:28 AM »

There is GrimGrimoire from Vanillaware, which is a 2D RTS.





Best of luck with it! It seems like a tricky genre to get right.  You might have an easier time with platforms and ladders, rather than relying on jumping.
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muku
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« Reply #3 on: September 15, 2008, 09:27:22 AM »




Shocked

That video is wrong on so many levels :D
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Cymon
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« Reply #4 on: September 15, 2008, 10:10:00 AM »

There is GrimGrimoire from Vanillaware, which is a 2D RTS.





Best of luck with it! It seems like a tricky genre to get right.  You might have an easier time with platforms and ladders, rather than relying on jumping.
I'm impressed by the quasi-3D morphs for idle animation. However that's not enough to make tolerable FREAK EPIC LONG DIALOGUES SCENES! It's a full 6 minutes of watching characters undulate before you actually get to see some gameplay footage.
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reetva
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« Reply #5 on: September 15, 2008, 04:12:08 PM »

Pata-pata-pata-pon! Pon-pon-pata-pon!*

...

In all seriousness, this looks pretty cool. Good luck!

*This is funny because Patapon is sort of a side-scrolling RTS, you see.
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moi
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« Reply #6 on: September 15, 2008, 04:38:32 PM »

I'm impressed by the quasi-3D morphs for idle animation. However that's not enough to make tolerable FREAK EPIC LONG DIALOGUES SCENES! It's a full 6 minutes of watching characters undulate before you actually get to see some gameplay footage.
Exactly my thoughts, those anims are awesome (I'm still wondering what techniques they have used) but they serve a stupid and boring as hell cutscene that drags on forever and that seem to be tacked on the game as an afterthought.
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deadeye
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« Reply #7 on: September 16, 2008, 05:14:26 AM »

There is GrimGrimoire from Vanillaware, which is a 2D RTS.





GONK
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PHeMoX
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« Reply #8 on: September 16, 2008, 09:51:43 AM »




Shocked

That video is wrong on so many levels :D

Hahaha, is that girl in black suit stroking her tits or what?  :D

edit: And then I did not even take notice of the texts yet. Wow.  Shocked
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Robotacon
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« Reply #9 on: September 16, 2008, 12:35:21 PM »

However that's not enough to make tolerable FREAK EPIC LONG DIALOGUES SCENES! It's a full 6 minutes of watching characters undulate before you actually get to see some gameplay footage.

I agree 100%. It felt like I had spiders crawling under my skin and I almost slit my wrist to get (them) out. I could go on and on about how horrible games like that are. I almost didn't play Advance Wars for the same reason but this game I would have to break the cartridge and bury it in different timezones.
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Hayden Scott-Baron
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« Reply #10 on: September 16, 2008, 02:33:34 PM »

PHeMoX, there's a kitty pressed against her boobs Smiley

Hahaha, I'm impressed at the reaction you guys are having. Sorry for having inflicted this on you, I meant to find in-battle gameplay XD;
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Apprauuuu
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« Reply #11 on: September 20, 2008, 12:53:28 PM »

Thx for the feedback =)


And I'd say something about XNA but I don't want to start whining about it again. So there.

Hmm I like XNA but it annoys me because everybody who want to play my game needs xna too....
I'm thinking about changing the engine and change to c++.
Can you suggest a good graphics libary like XNA for c++ which supports real time alpha blending, rotation, shaders etc... ?? Is Ogre3d good for 2d games too??
« Last Edit: September 20, 2008, 12:59:02 PM by Apprauuuu » Logged
muku
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« Reply #12 on: September 21, 2008, 08:58:13 AM »

Hmm I like XNA but it annoys me because everybody who want to play my game needs xna too....
I'm thinking about changing the engine and change to c++.
Can you suggest a good graphics libary like XNA for c++ which supports real time alpha blending, rotation, shaders etc... ?? Is Ogre3d good for 2d games too??

I wouldn't use a 3D engine for a 2D game. It might be possible, but most likely more trouble than it's worth.

Forum member iarwain started a thread about his 2D engine a while back, it looks quite solid:
http://forums.tigsource.com/index.php?topic=2756.0
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PHeMoX
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« Reply #13 on: September 22, 2008, 02:09:24 PM »

PHeMoX, there's a kitty pressed against her boobs Smiley

I fall for that one all the time when my girlfriend asks... mmm you know what, lets just not go there. :p
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Apprauuuu
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« Reply #14 on: November 11, 2008, 01:12:39 PM »

Hmmm to program such a pathfinding is much more work as I thought
(It's much harder as such a simple A* pathfinding for tilebased games)...

It still isn't perfect but for the beginning its ok...

Here is a small debug-video of pathfinding:




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Apprauuuu
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« Reply #15 on: January 25, 2009, 04:12:35 AM »

UPDATE

Here a new video of the boneengine I have coded.
Don't be terrified the graphics are just for testing and the test animations itself are horrible but the bonengine works pretty well  Wink

Here a small vid:


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Eclipse
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« Reply #16 on: January 25, 2009, 04:32:54 AM »

there's an indie sidescrolling rts too, called Steam Brigade

http://www.pedestrianentertainment.com/
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Apprauuuu
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« Reply #17 on: January 25, 2009, 07:29:50 AM »

Oh no!!  Mock Anger

But it seems to have just one stock =D
So the maps aren't flexible...
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ShawnF
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« Reply #18 on: January 29, 2009, 02:44:43 PM »

Here's another competitor to check out:  http://www.videogamesblogger.com/2008/08/27/swords-and-soldiers-new-wiiware-side-scrolling-rts-from-original-de-blob-developers.htm

And I'm happy to see people mention Steam Brigade.  I always thought that was a really underrated game.

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Eclipse
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« Reply #19 on: January 31, 2009, 11:04:19 AM »

Here's another competitor to check out:  http://www.videogamesblogger.com/2008/08/27/swords-and-soldiers-new-wiiware-side-scrolling-rts-from-original-de-blob-developers.htm

And I'm happy to see people mention Steam Brigade.  I always thought that was a really underrated game.



i think it was Sad
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