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TIGSource ForumsCommunityDevLogsPixelpunk XL
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JohnyBGooD
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« Reply #20 on: March 09, 2018, 04:18:28 AM »

Greetings!

The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the standard pixelated mode.

Here is the video:



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JohnyBGooD
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« Reply #21 on: March 22, 2018, 06:40:42 AM »

Hey guys,

The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that it would be fun.

So, here is the video:




The main menu will look like this:

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Josh Bossie
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« Reply #22 on: March 22, 2018, 08:25:28 PM »

Hah, really love that new mode. It's like someone took Elite and modernized it by changing as few things as possible. Very pleasant on the eyes, too
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JohnyBGooD
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« Reply #23 on: March 22, 2018, 09:32:33 PM »

Thanks for your feedback!
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JohnyBGooD
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« Reply #24 on: March 30, 2018, 05:00:38 AM »

Hello there,

In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appear time by time. Also you can find some places with replenishments for health and ammo. You need to move a lot to dodge the boss's ammo and shoot the smaller enemies which chase you. And of course the main action is shooting at the boss which has a lot of health.

The video in toxic display mode is here:



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Ikkir_
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« Reply #25 on: March 30, 2018, 05:52:42 AM »

Oh man, this looks pretty sweet.

Have you thought about multiplayer integration any? Theres still a decent sized Descent community that does multiplayer stuff, could possibly draw a crowd with coop/vs gameplay (that is, IF you want to go down the networking rabbit hole)
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JohnyBGooD
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« Reply #26 on: March 30, 2018, 06:43:22 AM »

Thanks! Let's see how the single player version will go. Then I will think about multiplayer.
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JohnyBGooD
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« Reply #27 on: April 11, 2018, 04:53:54 AM »

Hey guys,

Here is Pixelpunk XL gameplay trailer:



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JohnyBGooD
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« Reply #28 on: April 20, 2018, 06:19:02 AM »

Greetings!

I'm happy to announce that Pixelpunk XL has been released today on Steam! I thank all the people who support me and give feedback on my posts.

Steam page:

http://store.steampowered.com/app/803850/Pixelpunk_XL/
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JohnyBGooD
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« Reply #29 on: May 13, 2018, 10:46:23 PM »

Hello everyone!

From today and all week long you can vote for Pixelpunk XL in the Game Development World Championship.

Here is the link:

https://thegdwc.com/
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