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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Making A Font [tutorial]
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Aquin
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« Reply #20 on: November 19, 2009, 11:32:07 AM »

I'm a bit confused.  It's perfectly possible to use accents and special characters using unicode format which can be done.  I suppose I'll include that in the next part of the tutorial.

As for the genList thing, it's just a few less lines of code (rather than using a for loop) but setting up the lists in the first place and then using them is one more aspect of OpenGL I have to expect the reader to understand. 

handCraftedRadio:  Yeah, that's not quite what I do myself.  Instead I scan *vertically* from the end of the tile until I find my first non-transparent pixel.  That tells me that the symbol inside the tile starts on that line and the remaining space to scan is the length.
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Martin 2BAM
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« Reply #21 on: November 19, 2009, 11:41:40 AM »

There is a program to dump any TTF font selected charset to a spritesheet.
I can't remember the name but if someone does, it could be a great link addition to the tutorial Smiley
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« Reply #22 on: November 19, 2009, 12:18:15 PM »

I'm a bit confused.  It's perfectly possible to use accents and special characters using unicode format which can be done.
Sure, but not using the method in your tutorial.  That's all I was saying. 

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I suppose I'll include that in the next part of the tutorial.
Interested to see how you tackle it.
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